better usage prompt + hash opti on server

This commit is contained in:
2025-08-06 23:09:12 +02:00
parent d479004217
commit 2f777c72ee
10 changed files with 176 additions and 26 deletions

View File

@@ -1,12 +1,14 @@
package add package add
import ( import (
"cloudsave/pkg/remote"
"cloudsave/pkg/repository" "cloudsave/pkg/repository"
"context" "context"
"flag" "flag"
"fmt" "fmt"
"os" "os"
"path/filepath" "path/filepath"
"strings"
"github.com/google/subcommands" "github.com/google/subcommands"
) )
@@ -14,19 +16,24 @@ import (
type ( type (
AddCmd struct { AddCmd struct {
name string name string
remote string
} }
) )
func (*AddCmd) Name() string { return "add" } func (*AddCmd) Name() string { return "add" }
func (*AddCmd) Synopsis() string { return "Add a folder to the sync list" } func (*AddCmd) Synopsis() string { return "add a folder to the sync list" }
func (*AddCmd) Usage() string { func (*AddCmd) Usage() string {
return `add: return `Usage: cloudsave add [-name] [-remote] <PATH>
Add a folder to the sync list
Add a folder to the track list
Options:
` `
} }
func (p *AddCmd) SetFlags(f *flag.FlagSet) { func (p *AddCmd) SetFlags(f *flag.FlagSet) {
f.StringVar(&p.name, "name", "", "Override the name of the game") f.StringVar(&p.name, "name", "", "Override the name of the game")
f.StringVar(&p.remote, "remote", "", "Defines a remote server to sync with")
} }
func (p *AddCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus { func (p *AddCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
@@ -50,6 +57,10 @@ func (p *AddCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) s
return subcommands.ExitFailure return subcommands.ExitFailure
} }
if len(strings.TrimSpace(p.remote)) > 0 {
remote.Set(m.ID, p.remote)
}
fmt.Println(m.ID) fmt.Println(m.ID)
return subcommands.ExitSuccess return subcommands.ExitSuccess

View File

@@ -20,7 +20,8 @@ type (
func (*ListCmd) Name() string { return "apply" } func (*ListCmd) Name() string { return "apply" }
func (*ListCmd) Synopsis() string { return "apply a backup" } func (*ListCmd) Synopsis() string { return "apply a backup" }
func (*ListCmd) Usage() string { func (*ListCmd) Usage() string {
return `apply: return `Usage: cloudsave apply <GAME_ID> <BACKUP_ID>
Apply a backup Apply a backup
` `
} }

View File

@@ -22,8 +22,11 @@ type (
func (*ListCmd) Name() string { return "list" } func (*ListCmd) Name() string { return "list" }
func (*ListCmd) Synopsis() string { return "list all game registered" } func (*ListCmd) Synopsis() string { return "list all game registered" }
func (*ListCmd) Usage() string { func (*ListCmd) Usage() string {
return `list: return `Usage: cloudsave list [-include-backup] [-a]
List all game registered List all game registered
Options:
` `
} }

View File

@@ -1,10 +1,10 @@
package pull package pull
import ( import (
"cloudsave/cmd/cli/tools/prompt/credentials"
"cloudsave/pkg/remote/client" "cloudsave/pkg/remote/client"
"cloudsave/pkg/repository" "cloudsave/pkg/repository"
"cloudsave/pkg/tools/archive" "cloudsave/pkg/tools/archive"
"cloudsave/cmd/cli/tools/prompt/credentials"
"context" "context"
"flag" "flag"
"fmt" "fmt"
@@ -22,7 +22,8 @@ type (
func (*PullCmd) Name() string { return "pull" } func (*PullCmd) Name() string { return "pull" }
func (*PullCmd) Synopsis() string { return "pull a game save from the remote" } func (*PullCmd) Synopsis() string { return "pull a game save from the remote" }
func (*PullCmd) Usage() string { func (*PullCmd) Usage() string {
return `list: return `Usage: cloudsave pull <GAME_ID>
Pull a game save from the remote Pull a game save from the remote
` `
} }

View File

@@ -20,10 +20,17 @@ type (
) )
func (*RemoteCmd) Name() string { return "remote" } func (*RemoteCmd) Name() string { return "remote" }
func (*RemoteCmd) Synopsis() string { return "manage remote" } func (*RemoteCmd) Synopsis() string { return "add or update the remote url" }
func (*RemoteCmd) Usage() string { func (*RemoteCmd) Usage() string {
return `remote: return `Usage: cloudsave remote <-set|-list>
manage remove
The -list argument lists all remotes for each registered game.
This command performs a connection test.
The -set argument allow you to set (create or update)
the URL to the remote for a game
Options
` `
} }

View File

@@ -17,8 +17,10 @@ type (
func (*RemoveCmd) Name() string { return "remove" } func (*RemoveCmd) Name() string { return "remove" }
func (*RemoveCmd) Synopsis() string { return "unregister a game" } func (*RemoveCmd) Synopsis() string { return "unregister a game" }
func (*RemoveCmd) Usage() string { func (*RemoveCmd) Usage() string {
return `remove: return `Usage: cloudsave remove <GAME_ID>
Unregister a game Unregister a game
Caution: all the backup are deleted
` `
} }

View File

@@ -20,11 +20,14 @@ type (
} }
) )
func (*RunCmd) Name() string { return "run" } func (*RunCmd) Name() string { return "scan" }
func (*RunCmd) Synopsis() string { return "Check and process all the folder" } func (*RunCmd) Synopsis() string { return "check and process all the folder" }
func (*RunCmd) Usage() string { func (*RunCmd) Usage() string {
return `run: return `Usage: cloudsave scan
Check and process all the folder
Check if the files have been modified. If so,
the current archive is moved to the backup list
and a new archive is created with a new version number.
` `
} }

View File

@@ -27,8 +27,9 @@ type (
func (*SyncCmd) Name() string { return "sync" } func (*SyncCmd) Name() string { return "sync" }
func (*SyncCmd) Synopsis() string { return "list all game registered" } func (*SyncCmd) Synopsis() string { return "list all game registered" }
func (*SyncCmd) Usage() string { func (*SyncCmd) Usage() string {
return `add: return `Usage: cloudsave sync
List all game registered
Synchronize the archives with the server defined for each game.
` `
} }
@@ -47,6 +48,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
r, err := remote.One(g.ID) r, err := remote.One(g.ID)
if err != nil { if err != nil {
if errors.Is(err, remote.ErrNoRemote) { if errors.Is(err, remote.ErrNoRemote) {
fmt.Println(g.Name + ": no remote configured")
continue continue
} }
fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err) fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
@@ -85,6 +87,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
destroyPg() destroyPg()
slog.Warn("failed to push backup files", "err", err) slog.Warn("failed to push backup files", "err", err)
} }
fmt.Println(g.Name + ": pushed")
continue continue
} }
@@ -136,7 +139,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
continue continue
} }
} }
fmt.Println("already up-to-date") fmt.Println(g.Name + ": already up-to-date")
continue continue
} }
@@ -148,6 +151,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
return subcommands.ExitFailure return subcommands.ExitFailure
} }
destroyPg() destroyPg()
fmt.Println(g.Name + ": pushed")
continue continue
} }
@@ -168,6 +172,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
fmt.Fprintln(os.Stderr, "error: failed to synchronize date:", err) fmt.Fprintln(os.Stderr, "error: failed to synchronize date:", err)
continue continue
} }
fmt.Println(g.Name + ": pulled")
continue continue
} }

View File

@@ -1,9 +1,9 @@
package version package version
import ( import (
"cloudsave/cmd/cli/tools/prompt/credentials"
"cloudsave/pkg/constants" "cloudsave/pkg/constants"
"cloudsave/pkg/remote/client" "cloudsave/pkg/remote/client"
"cloudsave/cmd/cli/tools/prompt/credentials"
"context" "context"
"flag" "flag"
"fmt" "fmt"
@@ -23,8 +23,11 @@ type (
func (*VersionCmd) Name() string { return "version" } func (*VersionCmd) Name() string { return "version" }
func (*VersionCmd) Synopsis() string { return "show version and system information" } func (*VersionCmd) Synopsis() string { return "show version and system information" }
func (*VersionCmd) Usage() string { func (*VersionCmd) Usage() string {
return `add: return `Usage: cloudsave version [-a]
Show version and system information
Print the version of the software
Options:
` `
} }

View File

@@ -9,12 +9,50 @@ import (
"io" "io"
"os" "os"
"path/filepath" "path/filepath"
"sync"
)
type (
cache map[string]cachedInfo
cachedInfo struct {
MD5 string
Version int
}
) )
var ( var (
ErrBackupNotExists error = errors.New("backup not found") ErrBackupNotExists error = errors.New("backup not found")
// singleton
hashCacheMu sync.RWMutex
hashCache cache = make(map[string]cachedInfo)
) )
func (c cache) Get(gameID string) (cachedInfo, bool) {
hashCacheMu.RLock()
defer hashCacheMu.RUnlock()
if v, ok := c[gameID]; ok {
return v, true
}
return cachedInfo{}, false
}
func (c cache) Register(gameID string, v cachedInfo) {
hashCacheMu.Lock()
defer hashCacheMu.Unlock()
c[gameID] = v
}
func (c cache) Remove(gameID string) {
hashCacheMu.Lock()
defer hashCacheMu.Unlock()
delete(c, gameID)
}
func Write(gameID, documentRoot string, r io.Reader) error { func Write(gameID, documentRoot string, r io.Reader) error {
dataFolderPath := filepath.Join(documentRoot, "data", gameID) dataFolderPath := filepath.Join(documentRoot, "data", gameID)
partPath := filepath.Join(dataFolderPath, "data.tar.gz.part") partPath := filepath.Join(dataFolderPath, "data.tar.gz.part")
@@ -42,6 +80,7 @@ func Write(gameID, documentRoot string, r io.Reader) error {
return err return err
} }
hashCache.Remove(gameID)
return nil return nil
} }
@@ -97,6 +136,7 @@ func UpdateMetadata(gameID, documentRoot string, m repository.Metadata) error {
func ArchiveInfo(gameID, documentRoot, uuid string) (repository.Backup, error) { func ArchiveInfo(gameID, documentRoot, uuid string) (repository.Backup, error) {
dataFolderPath := filepath.Join(documentRoot, "data", gameID, "hist", uuid, "data.tar.gz") dataFolderPath := filepath.Join(documentRoot, "data", gameID, "hist", uuid, "data.tar.gz")
cacheID := gameID + ":" + uuid
finfo, err := os.Stat(dataFolderPath) finfo, err := os.Stat(dataFolderPath)
if err != nil { if err != nil {
@@ -106,11 +146,29 @@ func ArchiveInfo(gameID, documentRoot, uuid string) (repository.Backup, error) {
return repository.Backup{}, err return repository.Backup{}, err
} }
v, err := getVersion(gameID, documentRoot)
if err != nil {
return repository.Backup{}, fmt.Errorf("failed to read game metadata: %w", err)
}
if m, ok := hashCache.Get(cacheID); ok {
return repository.Backup{
CreatedAt: finfo.ModTime(),
UUID: uuid,
MD5: m.MD5,
}, nil
}
h, err := hash.FileMD5(dataFolderPath) h, err := hash.FileMD5(dataFolderPath)
if err != nil { if err != nil {
return repository.Backup{}, fmt.Errorf("failed to calculate file md5: %w", err) return repository.Backup{}, fmt.Errorf("failed to calculate file md5: %w", err)
} }
hashCache.Register(cacheID, cachedInfo{
Version: v,
MD5: h,
})
return repository.Backup{ return repository.Backup{
CreatedAt: finfo.ModTime(), CreatedAt: finfo.ModTime(),
UUID: uuid, UUID: uuid,
@@ -118,6 +176,62 @@ func ArchiveInfo(gameID, documentRoot, uuid string) (repository.Backup, error) {
}, nil }, nil
} }
func Hash(gameID, documentRoot string) (string, error) {
path := filepath.Clean(filepath.Join(documentRoot, "data", gameID))
sdir, err := os.Stat(path)
if err != nil {
return "", err
}
if !sdir.IsDir() {
return "", err
}
v, err := getVersion(gameID, documentRoot)
if err != nil {
return "", fmt.Errorf("failed to read game metadata: %w", err)
}
if m, ok := hashCache.Get(gameID); ok {
if v == m.Version {
return m.MD5, nil
}
}
path = filepath.Join(path, "data.tar.gz")
h, err := hash.FileMD5(path)
if err != nil {
return "", err
}
hashCache.Register(gameID, cachedInfo{
Version: v,
MD5: h,
})
return h, nil
}
func getVersion(gameID, documentRoot string) (int, error) {
path := filepath.Join(documentRoot, "data", gameID, "metadata.json")
f, err := os.OpenFile(path, os.O_CREATE|os.O_WRONLY, 0740)
if err != nil {
return 0, err
}
defer f.Close()
d := json.NewDecoder(f)
var m repository.Metadata
if err := d.Decode(&m); err != nil {
return 0, err
}
return m.Version, nil
}
func makeDataFolder(gameID, documentRoot string) error { func makeDataFolder(gameID, documentRoot string) error {
if err := os.MkdirAll(filepath.Join(documentRoot, "data", gameID), 0740); err != nil { if err := os.MkdirAll(filepath.Join(documentRoot, "data", gameID), 0740); err != nil {
return err return err