This commit is contained in:
2025-07-29 17:04:45 +02:00
parent d8e0bffe56
commit 68e13938b7
10 changed files with 276 additions and 176 deletions

View File

@@ -7,6 +7,7 @@ import (
"cloudsave/pkg/remote/client"
"cloudsave/pkg/tools/prompt/credentials"
"context"
"errors"
"flag"
"fmt"
"log/slog"
@@ -34,45 +35,37 @@ func (p *SyncCmd) SetFlags(f *flag.FlagSet) {
}
func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
remotes, err := remote.All()
games, err := game.All()
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
return subcommands.ExitFailure
}
if len(remotes) == 0 {
fmt.Println("nothing to do: no remote found")
return subcommands.ExitSuccess
}
username, password, err := credentials.Read()
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to read std output:", err)
return subcommands.ExitFailure
}
for _, r := range remotes {
m, err := game.One(r.GameID)
remoteCred := make(map[string]map[string]string)
for _, g := range games {
r, err := remote.One(g.ID)
if err != nil {
fmt.Fprintln(os.Stderr, "error: cannot get metadata for this game: %w", err)
if errors.Is(err, remote.ErrNoRemote) {
continue
}
fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
return subcommands.ExitFailure
}
client := client.New(r.URL, username, password)
if !client.Ping() {
slog.Warn("remote is unavailable", "url", r.URL)
continue
cli, err := connect(remoteCred, r)
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to connect to the remote:", err)
return subcommands.ExitFailure
}
exists, err := client.Exists(r.GameID)
exists, err := cli.Exists(r.GameID)
if err != nil {
slog.Error(err.Error())
continue
}
if !exists {
if err := push(r.GameID, m, client); err != nil {
if err := push(r.GameID, g, cli); err != nil {
fmt.Fprintln(os.Stderr, "failed to push:", err)
return subcommands.ExitFailure
}
@@ -85,7 +78,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
continue
}
hremote, err := client.Hash(r.GameID)
hremote, err := cli.Hash(r.GameID)
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to get the file hash from the remote:", err)
continue
@@ -97,7 +90,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
continue
}
remoteMetadata, err := client.Metadata(r.GameID)
remoteMetadata, err := cli.Metadata(r.GameID)
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to get the game metadata from the remote:", err)
continue
@@ -116,7 +109,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
}
if vlocal > remoteMetadata.Version {
if err := push(r.GameID, m, client); err != nil {
if err := push(r.GameID, g, cli); err != nil {
fmt.Fprintln(os.Stderr, "failed to push:", err)
return subcommands.ExitFailure
}
@@ -124,7 +117,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
}
if vlocal < remoteMetadata.Version {
if err := pull(r.GameID, client); err != nil {
if err := pull(r.GameID, cli); err != nil {
fmt.Fprintln(os.Stderr, "failed to push:", err)
return subcommands.ExitFailure
}
@@ -140,56 +133,58 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
}
if vlocal == remoteMetadata.Version {
g, err := game.One(r.GameID)
if err != nil {
slog.Warn("a conflict was found but the game is not found in the database")
slog.Debug("debug info", "gameID", r.GameID)
if err := conflict(r.GameID, g, remoteMetadata, cli); err != nil {
fmt.Fprintln(os.Stderr, "error: failed to resolve conflict:", err)
continue
}
fmt.Println()
fmt.Println("--- /!\\ CONFLICT ---")
fmt.Println("----")
fmt.Println(g.Name, "(", g.Path, ")")
fmt.Println("----")
fmt.Println("Your version:", g.Date.Format(time.RFC1123))
fmt.Println("Their version:", remoteMetadata.Date.Format(time.RFC1123))
fmt.Println()
res := prompt.Conflict()
switch res {
case prompt.My:
{
if err := push(r.GameID, m, client); err != nil {
fmt.Fprintln(os.Stderr, "failed to push:", err)
return subcommands.ExitFailure
}
}
case prompt.Their:
{
if err := pull(r.GameID, client); err != nil {
fmt.Fprintln(os.Stderr, "failed to push:", err)
return subcommands.ExitFailure
}
if err := game.SetVersion(r.GameID, remoteMetadata.Version); err != nil {
fmt.Fprintln(os.Stderr, "error: failed to synchronize version number:", err)
continue
}
if err := game.SetDate(r.GameID, remoteMetadata.Date); err != nil {
fmt.Fprintln(os.Stderr, "error: failed to synchronize date:", err)
continue
}
}
}
continue
}
}
return subcommands.ExitSuccess
}
func conflict(gameID string, m, remoteMetadata game.Metadata, cli *client.Client) error {
g, err := game.One(gameID)
if err != nil {
slog.Warn("a conflict was found but the game is not found in the database")
slog.Debug("debug info", "gameID", gameID)
return nil
}
fmt.Println()
fmt.Println("--- /!\\ CONFLICT ---")
fmt.Println(g.Name, "(", g.Path, ")")
fmt.Println("----")
fmt.Println("Your version:", g.Date.Format(time.RFC1123))
fmt.Println("Their version:", remoteMetadata.Date.Format(time.RFC1123))
fmt.Println()
res := prompt.Conflict()
switch res {
case prompt.My:
{
if err := push(gameID, m, cli); err != nil {
return fmt.Errorf("failed to push: %w", err)
}
}
case prompt.Their:
{
if err := pull(gameID, cli); err != nil {
return fmt.Errorf("failed to push: %w", err)
}
if err := game.SetVersion(gameID, remoteMetadata.Version); err != nil {
return fmt.Errorf("failed to synchronize version number: %w", err)
}
if err := game.SetDate(gameID, remoteMetadata.Date); err != nil {
return fmt.Errorf("failed to synchronize date: %w", err)
}
}
}
return nil
}
func push(gameID string, m game.Metadata, cli *client.Client) error {
archivePath := filepath.Join(game.DatastorePath(), gameID, "data.tar.gz")
@@ -201,3 +196,30 @@ func pull(gameID string, cli *client.Client) error {
return cli.Pull(gameID, archivePath)
}
func connect(remoteCred map[string]map[string]string, r remote.Remote) (*client.Client, error) {
var cli *client.Client
if v, ok := remoteCred[r.URL]; ok {
cli = client.New(r.URL, v["username"], v["password"])
return cli, nil
}
username, password, err := credentials.Read()
if err != nil {
return nil, fmt.Errorf("failed to read std output: %w", err)
}
cli = client.New(r.URL, username, password)
if err := cli.Ping(); err != nil {
return nil, fmt.Errorf("failed to connect to the remote: %w", err)
}
c := make(map[string]string)
c["username"] = username
c["password"] = password
remoteCred[r.URL] = c
return cli, nil
}