refacto
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
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/cli
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/server
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/env/
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2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@@ -10,7 +10,7 @@
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"type": "go",
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"request": "launch",
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"mode": "auto",
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"args": ["sync"],
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"args": ["list", "-a", "http://localhost:8080"],
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"console": "integratedTerminal",
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"program": "${workspaceFolder}/cmd/cli"
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}
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@@ -41,7 +41,7 @@ func (p *AddCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) s
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}
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if p.name == "" {
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p.name = filepath.Base(filepath.Dir(path))
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p.name = filepath.Base(path)
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}
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m, err := game.Add(p.name, path)
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@@ -2,6 +2,8 @@ package list
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import (
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"cloudsave/pkg/game"
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"cloudsave/pkg/remote/client"
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"cloudsave/pkg/tools/prompt/credentials"
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"context"
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"flag"
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"fmt"
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@@ -12,6 +14,7 @@ import (
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type (
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ListCmd struct {
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remote bool
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}
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)
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@@ -24,20 +27,72 @@ func (*ListCmd) Usage() string {
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}
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func (p *ListCmd) SetFlags(f *flag.FlagSet) {
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f.BoolVar(&p.remote, "a", false, "list all including remote data")
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}
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func (p *ListCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
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datastore, err := game.All()
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if p.remote {
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if f.NArg() != 1 {
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fmt.Fprintln(os.Stderr, "error: missing remote url")
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return subcommands.ExitUsageError
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}
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username, password, err := credentials.Read()
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
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fmt.Fprintf(os.Stderr, "failed to read std output: %s", err)
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return subcommands.ExitFailure
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}
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fmt.Println("ID | NAME | PATH")
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fmt.Println("-- | ---- | ----")
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for _, metadata := range datastore {
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fmt.Println(metadata.ID, "|", metadata.Name, "|", metadata.Path)
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if err := remote(f.Arg(0), username, password); err != nil {
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fmt.Fprintln(os.Stderr, "error:", err)
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return subcommands.ExitFailure
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}
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return subcommands.ExitSuccess
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}
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if err := local(); err != nil {
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fmt.Fprintln(os.Stderr, "error:", err)
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return subcommands.ExitFailure
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}
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return subcommands.ExitSuccess
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}
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func local() error {
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games, err := game.All()
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if err != nil {
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return fmt.Errorf("failed to load datastore: %w", err)
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}
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for _, g := range games {
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fmt.Println("ID:", g.ID)
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fmt.Println("Name:", g.Name)
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fmt.Println("Last Version:", g.Date, "( Version Number", g.Version, ")")
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fmt.Println("---")
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}
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return nil
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}
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func remote(url, username, password string) error {
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cli := client.New(url, username, password)
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if err := cli.Ping(); err != nil {
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return fmt.Errorf("failed to connect to the remote: %w", err)
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}
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games, err := cli.All()
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if err != nil {
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return fmt.Errorf("failed to load games from remote: %w", err)
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}
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fmt.Println()
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fmt.Println("Remote:", url)
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fmt.Println("---")
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for _, g := range games {
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fmt.Println("ID:", g.ID)
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fmt.Println("Name:", g.Name)
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fmt.Println("Last Version:", g.Date, "( Version Number", g.Version, ")")
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fmt.Println("---")
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}
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return nil
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}
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@@ -1,7 +1,9 @@
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package remote
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import (
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"cloudsave/pkg/game"
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"cloudsave/pkg/remote"
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"cloudsave/pkg/remote/client"
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"context"
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"flag"
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"fmt"
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@@ -30,38 +32,60 @@ func (p *RemoteCmd) SetFlags(f *flag.FlagSet) {
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f.BoolVar(&p.set, "set", false, "set remote for a game")
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}
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func (p *RemoteCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
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if p.list {
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remotes, err := remote.All()
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
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func (p *RemoteCmd) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
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switch {
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case p.list:
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{
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if err := list(); err != nil {
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fmt.Fprintln(os.Stderr, "error:", err)
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return subcommands.ExitFailure
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}
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fmt.Println("ID | REMOTE URL")
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fmt.Println("-- | ----------")
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for _, remote := range remotes {
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fmt.Println(remote.GameID, "|", remote.URL)
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}
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return subcommands.ExitSuccess
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}
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if p.set {
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case p.set:
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{
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if f.NArg() != 2 {
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fmt.Fprintln(os.Stderr, "error: the command is expecting for 2 arguments")
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f.Usage()
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subcommands.HelpCommand().Execute(ctx, f, nil)
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return subcommands.ExitUsageError
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}
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err := remote.Set(f.Arg(0), f.Arg(1))
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to set remote:", err)
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if err := set(f.Arg(0), f.Arg(1)); err != nil {
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fmt.Fprintln(os.Stderr, "error:", err)
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return subcommands.ExitFailure
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}
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fmt.Println(f.Arg(0))
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}
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default:
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{
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subcommands.HelpCommand().Execute(ctx, f, nil)
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return subcommands.ExitUsageError
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}
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}
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return subcommands.ExitSuccess
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}
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f.Usage()
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return subcommands.ExitUsageError
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func list() error {
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games, err := game.All()
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if err != nil {
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return fmt.Errorf("failed to load datastore: %w", err)
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}
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for _, g := range games {
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r, err := remote.One(g.ID)
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if err != nil {
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return fmt.Errorf("failed to load datastore: %w", err)
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}
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cli := client.New(r.URL, "", "")
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status := "OK"
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if err := cli.Ping(); err != nil {
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status = "ERROR: " + err.Error()
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}
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fmt.Printf("'%s' -> %s (%s)\n", g.Name, r.URL, status)
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}
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return nil
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}
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func set(gameID, url string) error {
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return remote.Set(gameID, url)
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}
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@@ -7,6 +7,7 @@ import (
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"cloudsave/pkg/remote/client"
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"cloudsave/pkg/tools/prompt/credentials"
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"context"
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"errors"
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"flag"
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"fmt"
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"log/slog"
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@@ -34,45 +35,37 @@ func (p *SyncCmd) SetFlags(f *flag.FlagSet) {
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}
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func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
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remotes, err := remote.All()
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games, err := game.All()
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
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return subcommands.ExitFailure
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}
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if len(remotes) == 0 {
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fmt.Println("nothing to do: no remote found")
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return subcommands.ExitSuccess
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}
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username, password, err := credentials.Read()
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remoteCred := make(map[string]map[string]string)
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for _, g := range games {
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r, err := remote.One(g.ID)
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to read std output:", err)
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return subcommands.ExitFailure
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}
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for _, r := range remotes {
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m, err := game.One(r.GameID)
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: cannot get metadata for this game: %w", err)
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return subcommands.ExitFailure
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}
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client := client.New(r.URL, username, password)
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if !client.Ping() {
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slog.Warn("remote is unavailable", "url", r.URL)
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if errors.Is(err, remote.ErrNoRemote) {
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continue
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}
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fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
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return subcommands.ExitFailure
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}
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exists, err := client.Exists(r.GameID)
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cli, err := connect(remoteCred, r)
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to connect to the remote:", err)
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return subcommands.ExitFailure
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}
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exists, err := cli.Exists(r.GameID)
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if err != nil {
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slog.Error(err.Error())
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continue
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}
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if !exists {
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if err := push(r.GameID, m, client); err != nil {
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if err := push(r.GameID, g, cli); err != nil {
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fmt.Fprintln(os.Stderr, "failed to push:", err)
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return subcommands.ExitFailure
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}
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@@ -85,7 +78,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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continue
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}
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hremote, err := client.Hash(r.GameID)
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hremote, err := cli.Hash(r.GameID)
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to get the file hash from the remote:", err)
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continue
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@@ -97,7 +90,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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continue
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}
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remoteMetadata, err := client.Metadata(r.GameID)
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remoteMetadata, err := cli.Metadata(r.GameID)
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to get the game metadata from the remote:", err)
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continue
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@@ -116,7 +109,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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}
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if vlocal > remoteMetadata.Version {
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if err := push(r.GameID, m, client); err != nil {
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if err := push(r.GameID, g, cli); err != nil {
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fmt.Fprintln(os.Stderr, "failed to push:", err)
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return subcommands.ExitFailure
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}
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@@ -124,7 +117,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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}
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if vlocal < remoteMetadata.Version {
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if err := pull(r.GameID, client); err != nil {
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if err := pull(r.GameID, cli); err != nil {
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fmt.Fprintln(os.Stderr, "failed to push:", err)
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return subcommands.ExitFailure
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}
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@@ -140,15 +133,26 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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}
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if vlocal == remoteMetadata.Version {
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g, err := game.One(r.GameID)
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if err := conflict(r.GameID, g, remoteMetadata, cli); err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to resolve conflict:", err)
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continue
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}
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continue
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}
|
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}
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||||
|
||||
return subcommands.ExitSuccess
|
||||
}
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func conflict(gameID string, m, remoteMetadata game.Metadata, cli *client.Client) error {
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g, err := game.One(gameID)
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if err != nil {
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slog.Warn("a conflict was found but the game is not found in the database")
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slog.Debug("debug info", "gameID", r.GameID)
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continue
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slog.Debug("debug info", "gameID", gameID)
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||||
return nil
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}
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fmt.Println()
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fmt.Println("--- /!\\ CONFLICT ---")
|
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fmt.Println("----")
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||||
fmt.Println(g.Name, "(", g.Path, ")")
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||||
fmt.Println("----")
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fmt.Println("Your version:", g.Date.Format(time.RFC1123))
|
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@@ -160,34 +164,25 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
|
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switch res {
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case prompt.My:
|
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{
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||||
if err := push(r.GameID, m, client); err != nil {
|
||||
fmt.Fprintln(os.Stderr, "failed to push:", err)
|
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return subcommands.ExitFailure
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||||
if err := push(gameID, m, cli); err != nil {
|
||||
return fmt.Errorf("failed to push: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
case prompt.Their:
|
||||
{
|
||||
if err := pull(r.GameID, client); err != nil {
|
||||
fmt.Fprintln(os.Stderr, "failed to push:", err)
|
||||
return subcommands.ExitFailure
|
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if err := pull(gameID, cli); err != nil {
|
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return fmt.Errorf("failed to push: %w", err)
|
||||
}
|
||||
if err := game.SetVersion(r.GameID, remoteMetadata.Version); err != nil {
|
||||
fmt.Fprintln(os.Stderr, "error: failed to synchronize version number:", err)
|
||||
continue
|
||||
if err := game.SetVersion(gameID, remoteMetadata.Version); err != nil {
|
||||
return fmt.Errorf("failed to synchronize version number: %w", err)
|
||||
}
|
||||
if err := game.SetDate(r.GameID, remoteMetadata.Date); err != nil {
|
||||
fmt.Fprintln(os.Stderr, "error: failed to synchronize date:", err)
|
||||
continue
|
||||
if err := game.SetDate(gameID, remoteMetadata.Date); err != nil {
|
||||
return fmt.Errorf("failed to synchronize date: %w", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return subcommands.ExitSuccess
|
||||
return nil
|
||||
}
|
||||
|
||||
func push(gameID string, m game.Metadata, cli *client.Client) error {
|
||||
@@ -201,3 +196,30 @@ func pull(gameID string, cli *client.Client) error {
|
||||
|
||||
return cli.Pull(gameID, archivePath)
|
||||
}
|
||||
|
||||
func connect(remoteCred map[string]map[string]string, r remote.Remote) (*client.Client, error) {
|
||||
var cli *client.Client
|
||||
|
||||
if v, ok := remoteCred[r.URL]; ok {
|
||||
cli = client.New(r.URL, v["username"], v["password"])
|
||||
return cli, nil
|
||||
}
|
||||
|
||||
username, password, err := credentials.Read()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to read std output: %w", err)
|
||||
}
|
||||
|
||||
cli = client.New(r.URL, username, password)
|
||||
|
||||
if err := cli.Ping(); err != nil {
|
||||
return nil, fmt.Errorf("failed to connect to the remote: %w", err)
|
||||
}
|
||||
|
||||
c := make(map[string]string)
|
||||
c["username"] = username
|
||||
c["password"] = password
|
||||
remoteCred[r.URL] = c
|
||||
|
||||
return cli, nil
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@ import (
|
||||
"cloudsave/cmd/cli/commands/version"
|
||||
"context"
|
||||
"flag"
|
||||
"fmt"
|
||||
"os"
|
||||
|
||||
"github.com/google/subcommands"
|
||||
@@ -33,8 +32,5 @@ func main() {
|
||||
flag.Parse()
|
||||
ctx := context.Background()
|
||||
|
||||
exitCode := subcommands.Execute(ctx)
|
||||
fmt.Println()
|
||||
|
||||
os.Exit(int(exitCode))
|
||||
os.Exit(int(subcommands.Execute(ctx)))
|
||||
}
|
||||
|
||||
@@ -6,8 +6,10 @@ import (
|
||||
"crypto/md5"
|
||||
"encoding/hex"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"log/slog"
|
||||
"net/http"
|
||||
"os"
|
||||
"path/filepath"
|
||||
@@ -44,9 +46,9 @@ func NewServer(documentRoot string, creds map[string]string, port int) *HTTPServ
|
||||
router.Use(recoverMiddleware)
|
||||
router.Use(middleware.GetHead)
|
||||
router.Use(middleware.Compress(5, "application/gzip"))
|
||||
router.Use(BasicAuth("cloudsave", creds))
|
||||
router.Use(middleware.Heartbeat("/heartbeat"))
|
||||
router.Route("/api", func(routerAPI chi.Router) {
|
||||
routerAPI.Use(BasicAuth("cloudsave", creds))
|
||||
routerAPI.Route("/v1", func(r chi.Router) {
|
||||
// Get information about the server
|
||||
r.Get("/version", s.Information)
|
||||
@@ -75,17 +77,30 @@ func NewServer(documentRoot string, creds map[string]string, port int) *HTTPServ
|
||||
}
|
||||
|
||||
func (s HTTPServer) all(w http.ResponseWriter, r *http.Request) {
|
||||
ds, err := os.ReadDir(s.documentRoot)
|
||||
path := filepath.Join(s.documentRoot, "data")
|
||||
datastore := make([]game.Metadata, 0)
|
||||
|
||||
if _, err := os.Stat(path); err != nil {
|
||||
if errors.Is(err, os.ErrNotExist) {
|
||||
ok(datastore, w, r)
|
||||
return
|
||||
}
|
||||
fmt.Fprintln(os.Stderr, "failed to open datastore (", s.documentRoot, "):", err)
|
||||
internalServerError(w, r)
|
||||
return
|
||||
}
|
||||
|
||||
ds, err := os.ReadDir(path)
|
||||
if err != nil {
|
||||
fmt.Fprintln(os.Stderr, "failed to open datastore (", s.documentRoot, "):", err)
|
||||
internalServerError(w, r)
|
||||
return
|
||||
}
|
||||
|
||||
datastore := make([]game.Metadata, 0)
|
||||
for _, d := range ds {
|
||||
content, err := os.ReadFile(filepath.Join(s.documentRoot, d.Name(), "metadata.json"))
|
||||
content, err := os.ReadFile(filepath.Join(path, d.Name(), "metadata.json"))
|
||||
if err != nil {
|
||||
slog.Error("error: failed to load metadata.json", "err", err)
|
||||
continue
|
||||
}
|
||||
|
||||
|
||||
@@ -211,35 +211,62 @@ func (c *Client) Pull(gameID, archivePath string) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Client) Ping() bool {
|
||||
func (c *Client) Ping() error {
|
||||
cli := http.Client{}
|
||||
|
||||
hburl, err := url.JoinPath(c.baseURL, "heartbeat")
|
||||
if err != nil {
|
||||
fmt.Fprintln(os.Stderr, "cannot connect to remote:", err)
|
||||
return false
|
||||
return err
|
||||
}
|
||||
|
||||
req, err := http.NewRequest("GET", hburl, nil)
|
||||
if err != nil {
|
||||
fmt.Fprintln(os.Stderr, "cannot connect to remote:", err)
|
||||
return false
|
||||
return err
|
||||
}
|
||||
|
||||
req.SetBasicAuth(c.username, c.password)
|
||||
|
||||
res, err := cli.Do(req)
|
||||
if err != nil {
|
||||
fmt.Fprintln(os.Stderr, "cannot connect to remote:", err)
|
||||
return false
|
||||
return err
|
||||
}
|
||||
|
||||
if res.StatusCode != http.StatusOK {
|
||||
fmt.Fprintln(os.Stderr, "cannot connect to remote: server return code", res.StatusCode)
|
||||
return false
|
||||
return fmt.Errorf("cannot connect to remote: server return code %s", res.Status)
|
||||
}
|
||||
|
||||
return true
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Client) All() ([]game.Metadata, error) {
|
||||
u, err := url.JoinPath(c.baseURL, "api", "v1", "games")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
o, err := c.get(u)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if games, ok := (o.Data).([]any); ok {
|
||||
var res []game.Metadata
|
||||
for _, g := range games {
|
||||
if v, ok := g.(map[string]any); ok {
|
||||
gm := game.Metadata{
|
||||
ID: v["id"].(string),
|
||||
Name: v["name"].(string),
|
||||
Version: int(v["version"].(float64)),
|
||||
Date: customtime.MustParse(time.RFC3339, v["date"].(string)),
|
||||
}
|
||||
res = append(res, gm)
|
||||
}
|
||||
}
|
||||
|
||||
return res, nil
|
||||
}
|
||||
|
||||
return nil, errors.New("invalid payload sent by the server")
|
||||
}
|
||||
|
||||
func (c *Client) get(url string) (obj.HTTPObject, error) {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package remote
|
||||
|
||||
import (
|
||||
"cloudsave/pkg/game"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
@@ -20,6 +20,10 @@ var (
|
||||
datastorepath string
|
||||
)
|
||||
|
||||
var (
|
||||
ErrNoRemote error = errors.New("no remote found for this game")
|
||||
)
|
||||
|
||||
func init() {
|
||||
var err error
|
||||
roaming, err = os.UserConfigDir()
|
||||
@@ -34,45 +38,12 @@ func init() {
|
||||
}
|
||||
}
|
||||
|
||||
func All() ([]Remote, error) {
|
||||
ds, err := os.ReadDir(datastorepath)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("cannot open the datastore: %w", err)
|
||||
}
|
||||
|
||||
var remotes []Remote
|
||||
for _, d := range ds {
|
||||
content, err := os.ReadFile(filepath.Join(datastorepath, d.Name(), "remote.json"))
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
var r Remote
|
||||
err = json.Unmarshal(content, &r)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("corrupted datastore: failed to parse %s/remote.json: %w", d.Name(), err)
|
||||
}
|
||||
|
||||
content, err = os.ReadFile(filepath.Join(datastorepath, d.Name(), "metadata.json"))
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("corrupted datastore: failed to read %s/metadata.json: %w", d.Name(), err)
|
||||
}
|
||||
|
||||
var m game.Metadata
|
||||
err = json.Unmarshal(content, &m)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("corrupted datastore: failed to parse %s/metadata.json: %w", d.Name(), err)
|
||||
}
|
||||
|
||||
r.GameID = m.ID
|
||||
remotes = append(remotes, r)
|
||||
}
|
||||
return remotes, nil
|
||||
}
|
||||
|
||||
func One(gameID string) (Remote, error) {
|
||||
content, err := os.ReadFile(filepath.Join(datastorepath, gameID, "remote.json"))
|
||||
if err != nil {
|
||||
if errors.Is(err, os.ErrNotExist) {
|
||||
return Remote{}, ErrNoRemote
|
||||
}
|
||||
return Remote{}, err
|
||||
}
|
||||
|
||||
@@ -82,18 +53,7 @@ func One(gameID string) (Remote, error) {
|
||||
return Remote{}, fmt.Errorf("corrupted datastore: failed to parse %s/remote.json: %w", gameID, err)
|
||||
}
|
||||
|
||||
content, err = os.ReadFile(filepath.Join(datastorepath, gameID, "metadata.json"))
|
||||
if err != nil {
|
||||
return Remote{}, fmt.Errorf("corrupted datastore: failed to read %s/metadata.json: %w", gameID, err)
|
||||
}
|
||||
|
||||
var m game.Metadata
|
||||
err = json.Unmarshal(content, &m)
|
||||
if err != nil {
|
||||
return Remote{}, fmt.Errorf("corrupted datastore: failed to parse %s/metadata.json: %w", gameID, err)
|
||||
}
|
||||
|
||||
r.GameID = m.ID
|
||||
r.GameID = gameID
|
||||
return r, nil
|
||||
}
|
||||
|
||||
@@ -102,7 +62,7 @@ func Set(gameID, url string) error {
|
||||
URL: url,
|
||||
}
|
||||
|
||||
f, err := os.OpenFile(filepath.Join(datastorepath, gameID, "remote.json"), os.O_WRONLY|os.O_CREATE, 0740)
|
||||
f, err := os.OpenFile(filepath.Join(datastorepath, gameID, "remote.json"), os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0740)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user