starting 0.0.2 dev

This commit is contained in:
2025-07-30 00:49:22 +02:00
parent c099d3e64f
commit c6edb91f29
16 changed files with 287 additions and 114 deletions

View File

@@ -1,7 +1,7 @@
package add
import (
"cloudsave/pkg/game"
"cloudsave/pkg/repository"
"context"
"flag"
"fmt"
@@ -44,7 +44,7 @@ func (p *AddCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) s
p.name = filepath.Base(path)
}
m, err := game.Add(p.name, path)
m, err := repository.Add(p.name, path)
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to add game reference:", err)
return subcommands.ExitFailure

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@@ -1,9 +1,9 @@
package list
import (
"cloudsave/pkg/game"
"cloudsave/pkg/remote/client"
"cloudsave/pkg/tools/prompt/credentials"
"cloudsave/pkg/repository"
"cloudsave/cmd/cli/tools/prompt/credentials"
"context"
"flag"
"fmt"
@@ -57,7 +57,7 @@ func (p *ListCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
}
func local() error {
games, err := game.All()
games, err := repository.All()
if err != nil {
return fmt.Errorf("failed to load datastore: %w", err)
}

View File

@@ -1,10 +1,10 @@
package pull
import (
"cloudsave/pkg/game"
"cloudsave/pkg/remote/client"
"cloudsave/pkg/repository"
"cloudsave/pkg/tools/archive"
"cloudsave/pkg/tools/prompt/credentials"
"cloudsave/cmd/cli/tools/prompt/credentials"
"context"
"flag"
"fmt"
@@ -54,7 +54,7 @@ func (p *PullCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
return subcommands.ExitFailure
}
archivePath := filepath.Join(game.DatastorePath(), gameID, "data.tar.gz")
archivePath := filepath.Join(repository.DatastorePath(), gameID, "data.tar.gz")
m, err := cli.Metadata(gameID)
if err != nil {
@@ -62,7 +62,7 @@ func (p *PullCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
return subcommands.ExitFailure
}
err = game.Register(m, path)
err = repository.Register(m, path)
if err != nil {
fmt.Fprintf(os.Stderr, "failed to register local metadata: %s", err)
return subcommands.ExitFailure

View File

@@ -1,9 +1,9 @@
package remote
import (
"cloudsave/pkg/game"
"cloudsave/pkg/remote"
"cloudsave/pkg/remote/client"
"cloudsave/pkg/repository"
"context"
"flag"
"fmt"
@@ -62,7 +62,7 @@ func (p *RemoteCmd) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface
}
func list() error {
games, err := game.All()
games, err := repository.All()
if err != nil {
return fmt.Errorf("failed to load datastore: %w", err)
}

View File

@@ -1,7 +1,7 @@
package remove
import (
"cloudsave/pkg/game"
"cloudsave/pkg/repository"
"context"
"flag"
"fmt"
@@ -31,7 +31,7 @@ func (p *RemoveCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}
return subcommands.ExitUsageError
}
err := game.Remove(f.Arg(0))
err := repository.Remove(f.Arg(0))
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to unregister the game:", err)
return subcommands.ExitFailure

View File

@@ -1,9 +1,8 @@
package run
import (
"archive/tar"
"cloudsave/pkg/game"
"compress/gzip"
"cloudsave/pkg/repository"
"cloudsave/pkg/tools/archive"
"context"
"flag"
"fmt"
@@ -32,7 +31,7 @@ func (*RunCmd) Usage() string {
func (p *RunCmd) SetFlags(f *flag.FlagSet) {}
func (p *RunCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
datastore, err := game.All()
datastore, err := repository.All()
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
return subcommands.ExitFailure
@@ -43,18 +42,18 @@ func (p *RunCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) s
for _, metadata := range datastore {
pg.Describe("Scanning " + metadata.Name + "...")
metadataPath := filepath.Join(game.DatastorePath(), metadata.ID)
metadataPath := filepath.Join(repository.DatastorePath(), metadata.ID)
//todo transaction
err := archiveIfChanged(metadata.ID, metadata.Path, filepath.Join(metadataPath, "data.tar.gz"), filepath.Join(metadataPath, ".last_run"))
if err != nil {
fmt.Fprintf(os.Stderr, "error: cannot process the data of %s: %s\n", metadata.ID, err)
return subcommands.ExitFailure
}
if err := game.SetVersion(metadata.ID, metadata.Version+1); err != nil {
if err := repository.SetVersion(metadata.ID, metadata.Version+1); err != nil {
fmt.Fprintf(os.Stderr, "error: cannot process the data of %s: %s\n", metadata.ID, err)
return subcommands.ExitFailure
}
if err := game.SetDate(metadata.ID, time.Now()); err != nil {
if err := repository.SetDate(metadata.ID, time.Now()); err != nil {
fmt.Fprintf(os.Stderr, "error: cannot process the data of %s: %s\n", metadata.ID, err)
return subcommands.ExitFailure
}
@@ -69,12 +68,12 @@ func (p *RunCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) s
// archiveIfChanged will archive srcDir into destTarGz only if any file
// in srcDir has a modification time > the last run time stored in stateFile.
// After archiving, it updates stateFile to the current time.
func archiveIfChanged(id, srcDir, destTarGz, stateFile string) error {
// 1) Load last run time
func archiveIfChanged(gameID, srcDir, destTarGz, stateFile string) error {
// load last run time
var lastRun time.Time
data, err := os.ReadFile(stateFile)
if err != nil && !os.IsNotExist(err) {
return fmt.Errorf("reading state file: %w", err)
return fmt.Errorf("failed to reading state file: %w", err)
}
if err == nil {
lastRun, err = time.Parse(time.RFC3339, string(data))
@@ -83,7 +82,7 @@ func archiveIfChanged(id, srcDir, destTarGz, stateFile string) error {
}
}
// 2) Check for changes
// check for changes
changed := false
err = filepath.Walk(srcDir, func(path string, info os.FileInfo, walkErr error) error {
if walkErr != nil {
@@ -96,63 +95,29 @@ func archiveIfChanged(id, srcDir, destTarGz, stateFile string) error {
return nil
})
if err != nil && err != io.EOF {
return fmt.Errorf("scanning source directory: %w", err)
return fmt.Errorf("failed to scanning source directory: %w", err)
}
if !changed {
return nil
}
// 3) Create tar.gz
// make a backup
if err := repository.Archive(gameID); err != nil {
return fmt.Errorf("failed to archive data: %w", err)
}
// create archive
f, err := os.Create(destTarGz)
if err != nil {
return fmt.Errorf("creating archive file: %w", err)
return fmt.Errorf("failed to creating archive file: %w", err)
}
defer f.Close()
gw := gzip.NewWriter(f)
defer gw.Close()
tw := tar.NewWriter(gw)
defer tw.Close()
// Walk again to add files
err = filepath.Walk(srcDir, func(path string, info os.FileInfo, walkErr error) error {
if walkErr != nil {
return walkErr
}
// Create tar header
header, err := tar.FileInfoHeader(info, path)
if err != nil {
return err
}
// Preserve directory structure relative to srcDir
relPath, err := filepath.Rel(filepath.Dir(srcDir), path)
if err != nil {
return err
}
header.Name = relPath
if err := tw.WriteHeader(header); err != nil {
return err
}
if info.Mode().IsRegular() {
file, err := os.Open(path)
if err != nil {
return err
}
defer file.Close()
if _, err := io.Copy(tw, file); err != nil {
return err
}
}
return nil
})
if err != nil {
return fmt.Errorf("writing tar entries: %w", err)
if err := archive.Tar(f, srcDir); err != nil {
return fmt.Errorf("failed archiving files")
}
// 4) Update state file
now := time.Now().UTC().Format(time.RFC3339)
if err := os.WriteFile(stateFile, []byte(now), 0644); err != nil {
return fmt.Errorf("updating state file: %w", err)

View File

@@ -2,10 +2,10 @@ package sync
import (
"cloudsave/cmd/cli/tools/prompt"
"cloudsave/pkg/game"
"cloudsave/cmd/cli/tools/prompt/credentials"
"cloudsave/pkg/remote"
"cloudsave/pkg/remote/client"
"cloudsave/pkg/tools/prompt/credentials"
"cloudsave/pkg/repository"
"context"
"errors"
"flag"
@@ -35,7 +35,7 @@ func (p *SyncCmd) SetFlags(f *flag.FlagSet) {
}
func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus {
games, err := game.All()
games, err := repository.All()
if err != nil {
fmt.Fprintln(os.Stderr, "error: failed to load datastore:", err)
return subcommands.ExitFailure
@@ -72,7 +72,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
continue
}
hlocal, err := game.Hash(r.GameID)
hlocal, err := repository.Hash(r.GameID)
if err != nil {
slog.Error(err.Error())
continue
@@ -84,7 +84,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
continue
}
vlocal, err := game.Version(r.GameID)
vlocal, err := repository.Version(r.GameID)
if err != nil {
slog.Error(err.Error())
continue
@@ -99,7 +99,7 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
if hlocal == hremote {
if vlocal != remoteMetadata.Version {
slog.Debug("version is not the same, but the hash is equal. Updating local database")
if err := game.SetVersion(r.GameID, remoteMetadata.Version); err != nil {
if err := repository.SetVersion(r.GameID, remoteMetadata.Version); err != nil {
fmt.Fprintln(os.Stderr, "error: failed to synchronize version number:", err)
continue
}
@@ -121,11 +121,11 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
fmt.Fprintln(os.Stderr, "failed to push:", err)
return subcommands.ExitFailure
}
if err := game.SetVersion(r.GameID, remoteMetadata.Version); err != nil {
if err := repository.SetVersion(r.GameID, remoteMetadata.Version); err != nil {
fmt.Fprintln(os.Stderr, "error: failed to synchronize version number:", err)
continue
}
if err := game.SetDate(r.GameID, remoteMetadata.Date); err != nil {
if err := repository.SetDate(r.GameID, remoteMetadata.Date); err != nil {
fmt.Fprintln(os.Stderr, "error: failed to synchronize date:", err)
continue
}
@@ -144,8 +144,8 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
return subcommands.ExitSuccess
}
func conflict(gameID string, m, remoteMetadata game.Metadata, cli *client.Client) error {
g, err := game.One(gameID)
func conflict(gameID string, m, remoteMetadata repository.Metadata, cli *client.Client) error {
g, err := repository.One(gameID)
if err != nil {
slog.Warn("a conflict was found but the game is not found in the database")
slog.Debug("debug info", "gameID", gameID)
@@ -174,10 +174,10 @@ func conflict(gameID string, m, remoteMetadata game.Metadata, cli *client.Client
if err := pull(gameID, cli); err != nil {
return fmt.Errorf("failed to push: %w", err)
}
if err := game.SetVersion(gameID, remoteMetadata.Version); err != nil {
if err := repository.SetVersion(gameID, remoteMetadata.Version); err != nil {
return fmt.Errorf("failed to synchronize version number: %w", err)
}
if err := game.SetDate(gameID, remoteMetadata.Date); err != nil {
if err := repository.SetDate(gameID, remoteMetadata.Date); err != nil {
return fmt.Errorf("failed to synchronize date: %w", err)
}
}
@@ -185,14 +185,14 @@ func conflict(gameID string, m, remoteMetadata game.Metadata, cli *client.Client
return nil
}
func push(gameID string, m game.Metadata, cli *client.Client) error {
archivePath := filepath.Join(game.DatastorePath(), gameID, "data.tar.gz")
func push(gameID string, m repository.Metadata, cli *client.Client) error {
archivePath := filepath.Join(repository.DatastorePath(), gameID, "data.tar.gz")
return cli.Push(gameID, archivePath, m)
}
func pull(gameID string, cli *client.Client) error {
archivePath := filepath.Join(game.DatastorePath(), gameID, "data.tar.gz")
archivePath := filepath.Join(repository.DatastorePath(), gameID, "data.tar.gz")
return cli.Pull(gameID, archivePath)
}

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@@ -3,7 +3,7 @@ package version
import (
"cloudsave/pkg/constants"
"cloudsave/pkg/remote/client"
"cloudsave/pkg/tools/prompt/credentials"
"cloudsave/cmd/cli/tools/prompt/credentials"
"context"
"flag"
"fmt"