wip
This commit is contained in:
@@ -9,9 +9,8 @@ import (
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"flag"
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"fmt"
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"log/slog"
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"net/http"
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"net/url"
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"os"
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"path/filepath"
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"github.com/google/subcommands"
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)
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@@ -39,6 +38,11 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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return subcommands.ExitFailure
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}
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if len(remotes) == 0 {
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fmt.Println("nothing to do: no remote found")
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return subcommands.ExitSuccess
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}
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username, password, err := credentials.Read()
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: failed to read std output:", err)
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@@ -46,13 +50,19 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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}
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for _, r := range remotes {
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if !ping(r.URL, username, password) {
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slog.Warn("remote is unavailable", "url", r.URL)
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continue
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m, err := game.One(r.GameID)
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if err != nil {
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fmt.Fprintln(os.Stderr, "error: cannot get metadata for this game: %w", err)
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return subcommands.ExitFailure
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}
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client := client.New(r.URL, username, password)
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if !client.Ping() {
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slog.Warn("remote is unavailable", "url", r.URL)
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continue
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}
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hlocal, err := game.Hash(r.GameID)
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if err != nil {
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slog.Error(err.Error())
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@@ -75,12 +85,18 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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}
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if vremote == 0 {
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fmt.Println("push")
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if err := push(r.GameID, m, client); err != nil {
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fmt.Fprintln(os.Stderr, "failed to push:", err)
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return subcommands.ExitFailure
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}
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continue
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}
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if vlocal > vremote {
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fmt.Println("push")
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if err := push(r.GameID, m, client); err != nil {
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fmt.Fprintln(os.Stderr, "failed to push:", err)
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return subcommands.ExitFailure
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}
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continue
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}
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@@ -98,34 +114,8 @@ func (p *SyncCmd) Execute(_ context.Context, f *flag.FlagSet, _ ...interface{})
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return subcommands.ExitSuccess
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}
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func ping(remote, username, password string) bool {
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cli := http.Client{}
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func push(gameID string, m game.Metadata, cli *client.Client) error {
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archivePath := filepath.Join(game.DatastorePath(), gameID, "data.tar.gz")
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hburl, err := url.JoinPath(remote, "heartbeat")
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if err != nil {
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fmt.Fprintln(os.Stderr, "cannot connect to remote:", err)
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return false
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}
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req, err := http.NewRequest("GET", hburl, nil)
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if err != nil {
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fmt.Fprintln(os.Stderr, "cannot connect to remote:", err)
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return false
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}
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req.SetBasicAuth(username, password)
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res, err := cli.Do(req)
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if err != nil {
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fmt.Fprintln(os.Stderr, "cannot connect to remote:", err)
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return false
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}
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if res.StatusCode != http.StatusOK {
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fmt.Fprintln(os.Stderr, "cannot connect to remote: server return code", res.StatusCode)
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return false
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}
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return true
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return cli.Push(gameID, archivePath, m)
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}
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