# CloudSave The software is still in alpha. It is a small tool that simulates a backup in the “cloud” ## Build You need go1.24 After downloading the go toolchain, just run the script `./build.sh` ## Usage ### Server The server needs an empty directory. After creating this directory, you need to make a file that contains your credential. The format is "username:password". The server only understand bcrypt password hash for now. e.g.: ``` test:$2y$10$uULsuyROe3LVdTzFoBH7HO0zhvyKp6CX2FDNl7quXMFYqzitU0kc. ``` The default path to this directory is `/var/lib/cloudsave`, this can be changed with the `-config` argument ### Client #### Register a game You can register a game with the verb `add` ```bash cloudsave add /home/user/gamedata ``` You can also change the name of the registration and add a remote ```bash cloudsave add -name "My Game" -remote "http://localhost:8080" /home/user/gamedata ``` #### Make an archive of the current state This is a command line tool, it cannot auto detect changes. Run this command to start the scan, if needed, the tool will create a new archive ```bash cloudsave scan ``` #### Send everythings on the server This will pull and push data to the server. Note: If multiple computers are pushing to this server, a conflict may be generated. If so, the tool will ask for the version to keep ```bash cloudsave sync ```