Switching project to C# (because why not)
This commit is contained in:
37
OpenSaveCloudClient/Models/AsyncTaskInformation.cs
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37
OpenSaveCloudClient/Models/AsyncTaskInformation.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenSaveCloudClient.Models
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{
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public class AsyncTaskInformation
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{
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private readonly string label;
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private readonly int max;
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private int progress;
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private AsyncTaskStatus status;
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public string Label { get { return label; } }
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public int Max { get { return max; } }
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public int Progress { get { return progress; } set { progress = value; } }
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public AsyncTaskStatus Status { get { return status; } set { status = value; } }
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public AsyncTaskInformation(string label, int max)
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{
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this.label = label;
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this.max = max;
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this.progress = 0;
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status = AsyncTaskStatus.Running;
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}
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public int Add(int progress)
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{
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this.progress += progress;
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return progress;
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}
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}
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}
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16
OpenSaveCloudClient/Models/AsyncTaskStatus.cs
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16
OpenSaveCloudClient/Models/AsyncTaskStatus.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenSaveCloudClient.Models
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{
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public enum AsyncTaskStatus
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{
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Running,
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Failed,
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Stopped,
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Ended
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}
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}
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128
OpenSaveCloudClient/Models/Configuration.cs
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128
OpenSaveCloudClient/Models/Configuration.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Text.Json;
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namespace OpenSaveCloudClient.Models
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{
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public class Configuration
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{
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private static Configuration? instance;
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private Dictionary<string, string> _values;
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private Configuration()
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{
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_values = new Dictionary<string, string>();
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Load();
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}
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public static Configuration GetInstance()
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{
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if (instance == null)
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{
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instance = new Configuration();
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}
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return instance;
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}
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private void Load()
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{
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string appdata = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "osc");
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string path = Path.Combine(appdata, "settings.json");
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if (!File.Exists(appdata))
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{
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Directory.CreateDirectory(appdata);
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}
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if (File.Exists(path))
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{
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string json = File.ReadAllText(path);
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var res = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
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if (res != null)
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{
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_values = res;
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}
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}
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}
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private void Save()
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{
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string appdata = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "osc");
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string path = Path.Combine(appdata, "settings.json");
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if (!File.Exists(appdata))
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{
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Directory.CreateDirectory(appdata);
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}
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string json = JsonSerializer.Serialize<Dictionary<string, string>>(_values);
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File.WriteAllText(path, json);
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}
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public string GetString(string key, string defaultValue)
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{
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try
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{
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return _values[key];
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}
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catch (KeyNotFoundException)
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{
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return defaultValue;
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}
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}
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public int GetInt(string key, int defaultValue)
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{
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try
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{
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string value = _values[key];
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if (!Int32.TryParse(value, out int result))
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{
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throw new Exception("This value is not an Int32");
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}
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return result;
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}
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catch (KeyNotFoundException)
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{
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return defaultValue;
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}
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}
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public Boolean GetBoolean(string key, bool defaultValue)
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{
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try
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{
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string value = _values[key];
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if (!Boolean.TryParse(value, out bool result))
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{
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throw new Exception("This value is not a Boolean");
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}
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return result;
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} catch (KeyNotFoundException)
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{
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return defaultValue;
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}
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}
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public void SetValue(string key, object? value, bool autoFlush = false)
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{
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if (value == null)
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{
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_values.Remove(key);
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}
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else
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{
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_values[key] = value.ToString();
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}
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if (autoFlush)
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{
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Save();
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}
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}
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public void Flush()
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{
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Save();
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}
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}
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}
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90
OpenSaveCloudClient/Models/GameSave.cs
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90
OpenSaveCloudClient/Models/GameSave.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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using System.IO.Compression;
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using System.Security.Cryptography;
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namespace OpenSaveCloudClient.Models
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{
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public class GameSave
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{
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private int id;
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private string uuid;
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private readonly string name;
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private readonly string folderPath;
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private readonly string description;
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private string hash;
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private readonly string? coverPath;
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private readonly int revision;
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private bool synced;
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private bool localOnly;
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public int Id { get { return id; } set { id = value; } }
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public string Uuid { get { return uuid; } }
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public string Name { get { return name; } }
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public string Description { get { return description; } }
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public string FolderPath { get { return folderPath; } }
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public string Hash { get { return hash; } }
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public string? CoverPath { get { return coverPath; } }
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public int Revision { get { return revision; } }
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public bool Synced { get { return synced; } set { synced = value; } }
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public bool LocalOnly { get { return localOnly; } set { localOnly = value; } }
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public GameSave(string name, string description, string folderPath, string? coverPath, int revision)
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{
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Guid guid = Guid.NewGuid();
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this.name = name;
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this.uuid = guid.ToString();
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this.description = description;
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this.hash = "";
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this.folderPath = folderPath;
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this.coverPath = coverPath;
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this.revision = revision;
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synced = false;
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localOnly = true;
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}
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[JsonConstructor]
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public GameSave(int id, string uuid, string name, string folderPath, string description, string hash, string? coverPath, int revision, bool synced, bool localOnly)
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{
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this.id = id;
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this.uuid = uuid;
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this.name = name;
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this.folderPath = folderPath;
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this.description = description;
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this.hash = hash;
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this.coverPath = coverPath;
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this.revision = revision;
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this.synced = synced;
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this.localOnly = localOnly;
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}
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public void Archive()
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{
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string appdata = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "osc");
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string cachePath = Path.Combine(appdata, "cache");
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string archivePath = Path.Combine(cachePath, uuid + ".bin");
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if (!File.Exists(appdata))
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{
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Directory.CreateDirectory(appdata);
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}
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if (!File.Exists(cachePath))
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{
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Directory.CreateDirectory(cachePath);
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}
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ZipFile.CreateFromDirectory(folderPath, archivePath, CompressionLevel.SmallestSize, true);
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using (var md5 = MD5.Create())
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{
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using (var stream = File.OpenRead(archivePath))
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{
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var h = md5.ComputeHash(stream);
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hash = BitConverter.ToString(h).Replace("-", "").ToLowerInvariant();
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}
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}
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}
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}
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}
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15
OpenSaveCloudClient/Models/Remote/AccessToken.cs
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15
OpenSaveCloudClient/Models/Remote/AccessToken.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace OpenSaveCloudClient.Models.Remote
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{
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public class AccessToken
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{
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[JsonPropertyName("token")]
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public string Token { get; set; }
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}
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}
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17
OpenSaveCloudClient/Models/Remote/Credential.cs
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17
OpenSaveCloudClient/Models/Remote/Credential.cs
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@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace OpenSaveCloudClient.Models.Remote
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{
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public class Credential
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{
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[JsonPropertyName("username")]
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public string Username { get; set; }
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[JsonPropertyName("password")]
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public string Password { get; set; }
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}
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}
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30
OpenSaveCloudClient/Models/Remote/ServerInformation.cs
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30
OpenSaveCloudClient/Models/Remote/ServerInformation.cs
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@@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace OpenSaveCloudClient.Models.Remote
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{
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public class ServerInformation
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{
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[JsonPropertyName("allow_register")]
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public bool AllowRegister { get; set; }
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[JsonPropertyName("version")]
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public string Version { get; set; }
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[JsonPropertyName("api_version")]
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public int ApiVersion { get; set; }
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[JsonPropertyName("go_version")]
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public string GoVersion { get; set; }
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[JsonPropertyName("os_name")]
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public string OsName { get; set; }
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[JsonPropertyName("os_architecture")]
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public string OsArchitecture { get; set; }
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}
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}
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17
OpenSaveCloudClient/Models/Remote/TokenValidation.cs
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17
OpenSaveCloudClient/Models/Remote/TokenValidation.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace OpenSaveCloudClient.Models.Remote
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{
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public class TokenValidation
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{
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[JsonPropertyName("valid")]
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public bool Valid { get; set; }
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}
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}
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