using OpenSaveCloudClient.Core; using OpenSaveCloudClient.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OpenSaveCloudClient { public enum ForcedSyncResult { Upload, Download } public partial class DetailForm : Form { private ForcedSyncResult? result; private GameSave gameSave; public ForcedSyncResult? Result { get { return result; } } public DetailForm(GameSave gameSave) { InitializeComponent(); this.gameSave = gameSave; } private void UploadButton_Click(object sender, EventArgs e) { if (MessageBox.Show( "Forcing upload will overwrite the save on the server, do you really want to forcing the upload of the save?", "Warning: Forcing upload", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No) { return; } result = ForcedSyncResult.Upload; DialogResult = DialogResult.OK; Close(); } private void DetailForm_Load(object sender, EventArgs e) { TitleLabel.Text = gameSave.Name; Text = "Detail of " + gameSave.Name; RevisionLabel.Text = Convert.ToString(gameSave.Revision); PathLabel.Text = gameSave.FolderPath; SyncedLabel.Text = gameSave.Synced ? "Yes" : "No"; ChecksumBox.Text = gameSave.CurrentHash; } private void DownloadButton_Click(object sender, EventArgs e) { if (MessageBox.Show( "Forcing download will overwrite the local save, do you really want to forcing the download of the save?", "Warning: Forcing download", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No) { return; } result = ForcedSyncResult.Download; DialogResult = DialogResult.OK; Close(); } } }