647 lines
28 KiB
C#
647 lines
28 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Text.Json;
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using OpenSaveCloudClient.Models.Remote;
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using OpenSaveCloudClient.Models;
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using System.Net.Http.Headers;
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using System.IO.Compression;
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namespace OpenSaveCloudClient.Core
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{
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/// <summary>
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/// This class is a connector to the remote Open Save Cloud server, it contains all the function that are mapped to the server endpoint
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/// This is a singleton, to get the instance, call <c>GetInstance()</c>
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/// </summary>
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public class ServerConnector
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{
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private static ServerConnector? instance;
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private string? token;
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private string? host;
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private int port;
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private bool bind;
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private bool connected;
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private ServerInformation? serverInformation;
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private LogManager logManager;
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private TaskManager taskManager;
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private Configuration configuration;
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private SaveManager saveManager;
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public string? Host { get { return host; } }
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public int Port { get { return port; } }
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public bool Bind { get { return bind; } }
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public bool Connected { get { return connected; } }
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public ServerInformation? ServerInformation { get { return serverInformation; } }
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private ServerConnector()
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{
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configuration = Configuration.GetInstance();
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logManager = LogManager.GetInstance();
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taskManager = TaskManager.GetInstance();
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saveManager = SaveManager.GetInstance();
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}
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public static ServerConnector GetInstance()
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{
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if (instance == null)
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{
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instance = new ServerConnector();
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}
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return instance;
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}
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/// <summary>
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/// method <c>BindNewServer</c> set the hostname (or ip) and the port of the server and try to connect
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/// </summary>
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/// <param name="host">hostname or IP of the server</param>
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/// <param name="port">port of the server</param>
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public void BindNewServer(string host, int port)
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{
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Logout();
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if (!host.StartsWith("http://") && !host.StartsWith("https://"))
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{
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host = "http://" + host;
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}
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logManager.AddInformation(String.Format("Binding server {0}:{1}", host, port));
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this.host = host;
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this.port = port;
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GetServerInformation();
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}
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/// <summary>
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/// method <c>Login</c> connect a user and save the token to <c>token</c>
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/// </summary>
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/// <param name="username">Username of the user</param>
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/// <param name="password">Password of the user</param>
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public void Login(string username, string password)
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{
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logManager.AddInformation("Loging in to the server");
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string uuidTask = taskManager.StartTask("Login to the server", true, 1);
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try
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{
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HttpClient client = new HttpClient();
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string json = JsonSerializer.Serialize(new Credential { Username = username, Password = password });
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HttpContent content = new StringContent(json, Encoding.UTF8, "application/json");
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HttpResponseMessage response = client.PostAsync(string.Format("{0}:{1}/api/v1/login", host, port), content).Result;
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if (response.IsSuccessStatusCode)
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{
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string responseText = response.Content.ReadAsStringAsync().Result;
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AccessToken? accessToken = JsonSerializer.Deserialize<AccessToken>(responseText);
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if (accessToken != null)
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{
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token = accessToken.Token;
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connected = true;
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SaveToConfig();
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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}
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else
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{
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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else
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{
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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/// <summary>
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/// method <c>Reconnect</c> try to reconnect with the token, hostname and port saved in the configuration file
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/// </summary>
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public void Reconnect()
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{
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string? uuidTask = null;
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try
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{
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if (ReloadFromConfiguration())
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{
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uuidTask = taskManager.StartTask("Login to the server", true, 1);
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HttpClient client = new HttpClient();
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string json = JsonSerializer.Serialize(new AccessToken { Token = token });
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HttpContent content = new StringContent(json, Encoding.UTF8, "application/json");
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HttpResponseMessage response = client.PostAsync(string.Format("{0}:{1}/api/v1/check/token", host, port), content).Result;
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if (response.IsSuccessStatusCode)
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{
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string responseText = response.Content.ReadAsStringAsync().Result;
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TokenValidation? accessToken = JsonSerializer.Deserialize<TokenValidation>(responseText);
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if (accessToken != null && accessToken.Valid)
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{
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connected = true;
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SaveToConfig();
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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}
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else
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{
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Logout();
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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else
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{
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Logout();
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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if (uuidTask != null)
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{
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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}
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/// <summary>
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/// method <c>Logout</c> disconnect the current user and remove all the server's information of the config file
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/// </summary>
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public void Logout()
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{
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serverInformation = null;
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bind = false;
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connected = false;
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token = "";
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configuration.SetValue("authentication.host", null);
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configuration.SetValue("authentication.port", null);
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configuration.SetValue("authentication.token", null);
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configuration.Flush();
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}
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/// <summary>
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/// method <c>CreateGame</c> create a new game entry in the server database
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/// </summary>
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/// <param name="name">The name of the game</param>
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/// <returns>The game that was created by the server</returns>
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public Game? CreateGame(string name)
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{
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logManager.AddInformation("Creating game to server database");
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string uuidTask = taskManager.StartTask("Creating game to server database", true, 1);
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try
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{
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HttpClient client = new HttpClient();
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string json = JsonSerializer.Serialize(new NewGameInfo { Name = name });
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HttpContent content = new StringContent(json, Encoding.UTF8, "application/json");
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client.DefaultRequestHeaders.Add("Authorization", "bearer " + token);
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HttpResponseMessage response = client.PostAsync(string.Format("{0}:{1}/api/v1/game/create", host, port), content).Result;
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if (response.IsSuccessStatusCode)
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{
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logManager.AddInformation("Game created!");
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string responseText = response.Content.ReadAsStringAsync().Result;
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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return JsonSerializer.Deserialize<Game>(responseText);
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} else
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{
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logManager.AddError(String.Format("Received HTTP Status {0} from the server", response.StatusCode.ToString()));
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}
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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return null;
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}
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/// <summary>
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/// method <c>Synchronize</c> is the method that upload and download the files from the server
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/// If there is conflict, a warning is generated and the files are keep untouched
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/// </summary>
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public async void Synchronize()
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{
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logManager.AddInformation("Starting synchronization");
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List<GameSave> games = saveManager.Saves;
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string uuidTask = taskManager.StartTask("Synchronizing games", true, games.Count);
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List<GameSave> toUpload = new();
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List<GameSave> toDownload = new();
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foreach (GameSave localCopy in games)
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{
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try
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{
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// Get the current information that are stored in the server
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Game? remoteCopy = GetGameInfoByID(localCopy.Id);
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if (remoteCopy == null)
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{
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logManager.AddWarning(String.Format("'{0}' is not found on this server, force upload it from the game detail screen", localCopy.Name));
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continue;
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}
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// Check if available on the server
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if (!remoteCopy.Available)
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{
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logManager.AddInformation(String.Format("'{0}' does not exist in the server", localCopy.Name));
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localCopy.DetectChanges();
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toUpload.Add(localCopy);
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}
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else if (localCopy.DetectChanges() || !localCopy.Synced)
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{
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// Create an archive of the folder
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localCopy.Archive();
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// Upload only if the revision is the same
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if (remoteCopy.Revision != localCopy.Revision)
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{
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logManager.AddWarning(String.Format("There revision of the local copy is not equal with the copy on the server ({0})", localCopy.Name));
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logManager.AddInformation("To resolve this conflict, force download or force upload from the game detail screen");
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continue;
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}
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toUpload.Add(localCopy);
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}
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else
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{
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if (remoteCopy.Revision > localCopy.Revision)
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{
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toDownload.Add(localCopy);
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}
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else if (remoteCopy.Revision < localCopy.Revision)
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{
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logManager.AddWarning(String.Format("There revision of the local copy is not equal with the copy on the server ({0})", localCopy.Name));
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logManager.AddInformation("To resolve this conflict, force download or force upload from the game detail screen");
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}
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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}
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taskManager.UpdateTaskProgress(uuidTask, 1);
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}
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// Upload files
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UploadGames(toUpload);
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// Download new version of files
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await DownloadGamesAsync(toDownload);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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}
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/// <summary>
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/// method <c>UploadGames</c> upload the game saves to the server
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/// </summary>
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/// <param name="toUpload">A list of GameSaves</param>
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public void UploadGames(List<GameSave> toUpload)
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{
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string cachePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "osc", "cache");
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foreach (GameSave game in toUpload)
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{
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GameUploadToken? gut = LockGameToUpload(game.Id);
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if (gut != null)
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{
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string archivePath = Path.Combine(cachePath, game.Uuid + ".bin");
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if (UploadSave(gut.UploadToken, archivePath, game.CurrentHash))
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{
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game.UpdateHash();
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UpdateCache(game);
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}
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}
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}
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saveManager.Save();
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}
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/// <summary>
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/// method <c>DownloadGamesAsync</c> download the game saves from the server
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/// This method is async because of <c>DownloadSaveAsync</c> that are async too
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/// </summary>
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/// <param name="toDownload">A list of GameSaves</param>
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/// <returns>A task</returns>
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public async Task DownloadGamesAsync(List<GameSave> toDownload)
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{
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string cachePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "osc", "cache");
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string archivePath;
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GameUploadToken? gut;
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foreach (GameSave game in toDownload)
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{
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gut = LockGameToUpload(game.Id);
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if (gut != null)
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{
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archivePath = Path.Combine(cachePath, game.Uuid + ".bin");
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if (await DownloadSaveAsync(gut.UploadToken, archivePath, game.FolderPath))
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{
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game.DetectChanges();
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game.UpdateHash();
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UpdateCache(game);
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}
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}
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}
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saveManager.Save();
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}
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/// <summary>
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/// method <c>GetGameInfoByID</c> get the game save information from the server
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/// </summary>
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/// <param name="gameId">A game id</param>
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/// <returns>A remote object of a game save</returns>
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public Game? GetGameInfoByID(long gameId)
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{
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logManager.AddInformation("Getting game information from the server database");
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string uuidTask = taskManager.StartTask("Getting game information", true, 1);
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try
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{
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using (HttpClient client = new HttpClient())
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{
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client.DefaultRequestHeaders.Add("Authorization", "bearer " + token);
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HttpResponseMessage response = client.GetAsync(string.Format("{0}:{1}/api/v1/game/info/{2}", host, port, gameId)).Result;
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if (response.IsSuccessStatusCode)
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{
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string responseText = response.Content.ReadAsStringAsync().Result;
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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return JsonSerializer.Deserialize<Game>(responseText);
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}
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else
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{
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logManager.AddError(String.Format("Received HTTP Status {0} from the server", response.StatusCode.ToString()));
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}
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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return null;
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}
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/// <summary>
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/// method <c>GetGamesInfo</c> get all the save registered on the server of the current user
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/// </summary>
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/// <param name="gameId">A game id</param>
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/// <returns>A list of remote object of a game save</returns>
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public List<Game>? GetGamesInfo()
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{
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logManager.AddInformation("Getting game information from the server database");
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string uuidTask = taskManager.StartTask("Getting game information", true, 1);
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try
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{
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using (HttpClient client = new HttpClient())
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{
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client.DefaultRequestHeaders.Add("Authorization", "bearer " + token);
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HttpResponseMessage response = client.GetAsync(string.Format("{0}:{1}/api/v1/game/all", host, port)).Result;
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if (response.IsSuccessStatusCode)
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{
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string responseText = response.Content.ReadAsStringAsync().Result;
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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return JsonSerializer.Deserialize<List<Game>>(responseText);
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}
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else
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{
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logManager.AddError(String.Format("Received HTTP Status {0} from the server", response.StatusCode.ToString()));
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}
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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return null;
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}
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/// <summary>
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/// method <c>UploadSave</c> upload a file to the server
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/// </summary>
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/// <param name="uploadToken">The Lock token that a provided by the server</param>
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/// <param name="filePath">The path of the file</param>
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/// <param name="newHash">The new hash of the folder</param>
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public bool UploadSave(string uploadToken, string filePath, string newHash)
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{
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logManager.AddInformation("Uploading save");
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string uuidTask = taskManager.StartTask("Uploading", true, 1);
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FileStream stream = File.OpenRead(filePath);
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try
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{
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MultipartFormDataContent multipartFormContent = new();
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var fileStreamContent = new StreamContent(stream);
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fileStreamContent.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
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multipartFormContent.Add(fileStreamContent, name: "file", fileName: "file.bin");
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using (HttpClient client = new HttpClient())
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{
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client.DefaultRequestHeaders.Add("Authorization", "bearer " + token);
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client.DefaultRequestHeaders.Add("X-Upload-Key", uploadToken);
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client.DefaultRequestHeaders.Add("X-Game-Save-Hash", newHash);
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HttpResponseMessage response = client.PostAsync(string.Format("{0}:{1}/api/v1/game/upload", host, port), multipartFormContent).Result;
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if (response.IsSuccessStatusCode)
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{
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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return true;
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}
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else
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{
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logManager.AddError(String.Format("Received HTTP Status {0} from the server", response.StatusCode.ToString()));
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}
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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} finally
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{
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stream.Close();
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="uploadToken">The Lock token that a provided by the server</param>
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/// <param name="filePath">The path where the downloaded archive will be stored</param>
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/// <param name="unzipPath">The path is stored the save</param>
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/// <returns>If the save is successfully downloaded and unpacked</returns>
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public async Task<bool> DownloadSaveAsync(string uploadToken, string filePath, string unzipPath)
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{
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logManager.AddInformation("Downloading save");
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string uuidTask = taskManager.StartTask("Downloading", true, 1);
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try
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{
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using (HttpClient client = new HttpClient())
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{
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client.DefaultRequestHeaders.Add("Authorization", "bearer " + token);
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client.DefaultRequestHeaders.Add("X-Upload-Key", uploadToken);
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HttpResponseMessage response = client.GetAsync(string.Format("{0}:{1}/api/v1/game/download", host, port)).Result;
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if (response.IsSuccessStatusCode)
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{
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using (var fs = new FileStream(filePath, FileMode.Create))
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{
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await response.Content.CopyToAsync(fs);
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}
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if (Directory.Exists(unzipPath))
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{
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Directory.Delete(unzipPath, true);
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}
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ZipFile.ExtractToDirectory(filePath, unzipPath);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
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return true;
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}
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else
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{
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logManager.AddError(String.Format("Received HTTP Status {0} from the server", response.StatusCode.ToString()));
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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}
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}
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catch (Exception ex)
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{
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logManager.AddError(ex);
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taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
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}
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return false;
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}
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/// <summary>
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/// method <c>UpdateCache</c> update the GameSave object with the server data
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/// </summary>
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/// <param name="gameSave">A GameSave object</param>
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private void UpdateCache(GameSave gameSave)
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{
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string uuidTask = taskManager.StartTask("Updating cache", true, 1);
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|
Game? game = GetGameInfoByID(gameSave.Id);
|
|
if (game != null)
|
|
{
|
|
gameSave.Revision = game.Revision;
|
|
gameSave.Synced = true;
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
|
|
}
|
|
else
|
|
{
|
|
logManager.AddError("Failed to get game information");
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// method <c>LockGameToUpload</c> lock a game save on the server
|
|
/// This method is useful to avoid competing uploads/downloads
|
|
/// </summary>
|
|
/// <param name="gameId">A game id</param>
|
|
/// <returns>A token to give to the upload/download method</returns>
|
|
private GameUploadToken? LockGameToUpload(long gameId)
|
|
{
|
|
logManager.AddInformation("Locking game in the server");
|
|
string uuidTask = taskManager.StartTask("Locking game", true, 1);
|
|
try
|
|
{
|
|
using (HttpClient client = new HttpClient())
|
|
{
|
|
string json = JsonSerializer.Serialize(new UploadGameInfo { GameId = gameId });
|
|
HttpContent content = new StringContent(json, Encoding.UTF8, "application/json");
|
|
client.DefaultRequestHeaders.Add("Authorization", "bearer " + token);
|
|
HttpResponseMessage response = client.PostAsync(string.Format("{0}:{1}/api/v1/game/upload/init", host, port), content).Result;
|
|
if (response.IsSuccessStatusCode)
|
|
{
|
|
logManager.AddInformation("Game locked");
|
|
string responseText = response.Content.ReadAsStringAsync().Result;
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
|
|
return JsonSerializer.Deserialize<GameUploadToken>(responseText);
|
|
}
|
|
else
|
|
{
|
|
logManager.AddError(String.Format("Received HTTP Status {0} from the server", response.StatusCode.ToString()));
|
|
}
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logManager.AddError(ex);
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// method <c>ReloadFromConfiguration</c> load the server information (host, port and token) from the configuration file
|
|
/// </summary>
|
|
/// <returns>The configuration is valid</returns>
|
|
private bool ReloadFromConfiguration()
|
|
{
|
|
string newHost = configuration.GetString("authentication.host", "");
|
|
int newPort = configuration.GetInt("authentication.port", 443);
|
|
if (string.IsNullOrWhiteSpace(newHost))
|
|
{
|
|
return false;
|
|
}
|
|
try
|
|
{
|
|
string oldToken = configuration.GetString("authentication.token", "");
|
|
BindNewServer(newHost, newPort);
|
|
if (!bind)
|
|
{
|
|
return false;
|
|
}
|
|
if (string.IsNullOrWhiteSpace(oldToken))
|
|
{
|
|
return false;
|
|
}
|
|
token = oldToken;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logManager.AddError(ex);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// method <c>GetServerInformation</c> get information about the connected server
|
|
/// </summary>
|
|
private void GetServerInformation()
|
|
{
|
|
logManager.AddInformation("Getting server information");
|
|
string uuidTask = taskManager.StartTask("Getting server information", true, 1);
|
|
try
|
|
{
|
|
HttpClient client = new();
|
|
HttpResponseMessage response = client.GetAsync(string.Format("{0}:{1}/api/v1/system/information", host, port)).Result;
|
|
if (response.IsSuccessStatusCode)
|
|
{
|
|
string responseText = response.Content.ReadAsStringAsync().Result;
|
|
serverInformation = JsonSerializer.Deserialize<ServerInformation>(responseText);
|
|
if (serverInformation != null)
|
|
{
|
|
logManager.AddInformation("Server is connected");
|
|
bind = true;
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Ended);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
logManager.AddError(ex);
|
|
}
|
|
taskManager.UpdateTaskStatus(uuidTask, AsyncTaskStatus.Failed);
|
|
}
|
|
|
|
/// <summary>
|
|
/// method <c>SaveToConfig</c> save the server connection information to the configuration file
|
|
/// </summary>
|
|
private void SaveToConfig()
|
|
{
|
|
configuration.SetValue("authentication.host", host);
|
|
configuration.SetValue("authentication.port", port);
|
|
configuration.SetValue("authentication.token", token);
|
|
configuration.Flush();
|
|
}
|
|
|
|
}
|
|
}
|