Changing password and use cache when uploading
This commit is contained in:
@@ -8,6 +8,7 @@ database:
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username: root
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features:
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allow_register: false
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password_hash_cost: 16
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path:
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cache: "/var/osc/cache"
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storage: "/var/osc/storage"
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@@ -2,6 +2,7 @@ package config
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import (
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"flag"
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"golang.org/x/crypto/bcrypt"
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"gopkg.in/yaml.v3"
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"log"
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"os"
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@@ -32,6 +33,7 @@ type DatabaseConfiguration struct {
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type FeaturesConfiguration struct {
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AllowRegister bool `yaml:"allow_register"`
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PasswordHashCost *int `yaml:"password_hash_cost"`
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}
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var currentConfig *Configuration
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@@ -47,6 +49,22 @@ func init() {
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if err != nil {
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log.Fatalf("error: %s", err)
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}
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checkConfig()
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}
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func checkConfig() {
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if currentConfig.Features.PasswordHashCost == nil {
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currentConfig.Features.PasswordHashCost = new(int)
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*currentConfig.Features.PasswordHashCost = bcrypt.DefaultCost
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} else if *currentConfig.Features.PasswordHashCost < bcrypt.MinCost && *currentConfig.Features.PasswordHashCost > bcrypt.MaxCost {
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log.Fatalf("password_hash_cost is not on the supported range (%d < x < %d)", bcrypt.MinCost, bcrypt.MaxCost)
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}
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if _, err := os.Stat(currentConfig.Path.Storage); err != nil {
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log.Fatal(err)
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}
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if _, err := os.Stat(currentConfig.Path.Cache); err != nil {
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log.Fatal(err)
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}
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}
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func Database() *DatabaseConfiguration {
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@@ -1,31 +1,23 @@
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package database
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import (
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"errors"
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"fmt"
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"github.com/google/uuid"
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"golang.org/x/crypto/bcrypt"
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"gorm.io/driver/mysql"
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"gorm.io/gorm"
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"gorm.io/gorm/logger"
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"io"
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"log"
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"mime/multipart"
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"opensavecloudserver/config"
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"os"
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"path"
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"sync"
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"time"
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)
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var (
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locks map[int]GameUploadToken
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mu sync.Mutex
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)
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var db *gorm.DB
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const adminRole string = "admin"
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func init() {
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locks = make(map[int]GameUploadToken)
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dbConfig := config.Database()
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var err error
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connectionString := ""
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@@ -55,12 +47,6 @@ func init() {
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if err != nil {
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log.Fatal(err)
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}
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go func() {
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for {
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time.Sleep(time.Minute)
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clearLocks()
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}
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}()
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}
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// UserByUsername get a user by the username
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@@ -70,6 +56,9 @@ func UserByUsername(username string) (*User, error) {
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if err != nil {
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return nil, err
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}
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if user.Role == adminRole {
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user.IsAdmin = true
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}
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return user, nil
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}
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@@ -80,6 +69,9 @@ func UserById(userId int) (*User, error) {
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if err != nil {
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return nil, err
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}
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if user.Role == adminRole {
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user.IsAdmin = true
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}
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return user, nil
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}
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@@ -92,6 +84,16 @@ func AddUser(username string, password []byte) error {
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return db.Save(user).Error
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}
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// AddAdmin register a user and set his role to admin
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func AddAdmin(username string, password []byte) error {
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user := &User{
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Username: username,
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Password: password,
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Role: adminRole,
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}
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return db.Save(user).Error
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}
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// GameInfoById return information of a game
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func GameInfoById(userId, gameId int) (*Game, error) {
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var game *Game
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@@ -128,51 +130,6 @@ func CreateGame(userId int, name string) (*Game, error) {
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return game, nil
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}
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// AskForUpload Create a lock for upload a new revision of a game
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func AskForUpload(userId, gameId int) (*GameUploadToken, error) {
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mu.Lock()
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defer mu.Unlock()
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_, err := GameInfoById(userId, gameId)
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if err != nil {
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return nil, err
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}
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if _, ok := locks[gameId]; !ok {
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token := uuid.New()
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lock := GameUploadToken{
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GameId: gameId,
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UploadToken: token.String(),
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}
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locks[gameId] = lock
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return &lock, nil
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}
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return nil, errors.New("game already locked")
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}
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func CheckUploadToken(uploadToken string) (int, bool) {
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mu.Lock()
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defer mu.Unlock()
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for _, lock := range locks {
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if lock.UploadToken == uploadToken {
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return lock.GameId, true
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}
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}
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return -1, false
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}
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func UploadSave(file multipart.File, game *Game) error {
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filePath := path.Join(config.Path().Storage, game.PathStorage)
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f, err := os.OpenFile(filePath, os.O_WRONLY|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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defer f.Close()
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_, err = io.Copy(f, file)
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if err != nil {
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return err
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}
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return nil
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}
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func UpdateGameRevision(game *Game, hash string) error {
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game.Revision += 1
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if game.Hash == nil {
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@@ -191,24 +148,20 @@ func UpdateGameRevision(game *Game, hash string) error {
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return nil
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}
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func UnlockGame(gameId int) {
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mu.Lock()
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defer mu.Unlock()
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delete(locks, gameId)
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}
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// clearLocks clear lock of zombi upload
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func clearLocks() {
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mu.Lock()
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defer mu.Unlock()
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now := time.Now()
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toUnlock := make([]int, 0)
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for gameId, lock := range locks {
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if lock.Expire.After(now) {
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toUnlock = append(toUnlock, gameId)
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}
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}
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for _, gameId := range toUnlock {
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delete(locks, gameId)
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}
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// ChangePassword change the password of the user, the param 'password' must be the clear password
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func ChangePassword(userId int, password []byte) error {
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user, err := UserById(userId)
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if err != nil {
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return err
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}
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hashedPassword, err := bcrypt.GenerateFromPassword(password, *config.Features().PasswordHashCost)
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if err != nil {
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return err
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}
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user.Password = hashedPassword
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err = db.Save(user).Error
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if err != nil {
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return err
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}
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return nil
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}
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@@ -5,7 +5,9 @@ import "time"
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type User struct {
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ID int `json:"id"`
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Username string `json:"username"`
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Role string `json:"role"`
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Password []byte `json:"-"`
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IsAdmin bool `json:"is_admin" gorm:"-:all"`
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}
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type Game struct {
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@@ -18,9 +20,3 @@ type Game struct {
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UserId int `json:"-"`
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Available bool `json:"available"`
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}
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type GameUploadToken struct {
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GameId int `json:"-"`
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UploadToken string `json:"upload_token"`
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Expire time.Time `json:"expire"`
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}
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@@ -8,6 +8,7 @@ import (
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"net/http"
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"opensavecloudserver/config"
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"opensavecloudserver/database"
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"opensavecloudserver/upload"
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"os"
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"path/filepath"
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"strconv"
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@@ -27,6 +28,11 @@ type LockError struct {
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Message string `json:"message"`
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}
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type NewPassword struct {
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Password string `json:"password"`
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VerifyPassword string `json:"verify_password"`
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}
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// CreateGame create a game entry to the database
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func CreateGame(w http.ResponseWriter, r *http.Request) {
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userId, err := userIdFromContext(r.Context())
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@@ -119,7 +125,7 @@ func AskForUpload(w http.ResponseWriter, r *http.Request) {
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log.Println(err)
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return
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}
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token, err := database.AskForUpload(userId, gameInfo.GameId)
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token, err := upload.AskForUpload(userId, gameInfo.GameId)
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if err != nil {
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ok(LockError{Message: err.Error()}, w, r)
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return
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@@ -141,7 +147,7 @@ func UploadSave(w http.ResponseWriter, r *http.Request) {
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log.Println(err)
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return
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}
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defer database.UnlockGame(gameId)
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defer upload.UnlockGame(gameId)
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hash := r.Header.Get("X-Game-Save-Hash")
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if utf8.RuneCountInString(hash) == 0 {
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badRequest("The header X-Game-Save-Hash is missing", w, r)
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@@ -160,7 +166,7 @@ func UploadSave(w http.ResponseWriter, r *http.Request) {
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return
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}
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defer file.Close()
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err = database.UploadSave(file, game)
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err = upload.UploadSave(file, game)
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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@@ -194,7 +200,7 @@ func Download(w http.ResponseWriter, r *http.Request) {
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log.Println(err)
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return
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}
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defer database.UnlockGame(gameId)
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defer upload.UnlockGame(gameId)
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game, err := database.GameInfoById(userId, gameId)
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if err != nil {
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internalServerError(w, r)
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@@ -237,3 +243,41 @@ func UserInformation(w http.ResponseWriter, r *http.Request) {
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}
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ok(user, w, r)
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}
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func ChangePassword(w http.ResponseWriter, r *http.Request) {
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userId, err := userIdFromContext(r.Context())
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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body, err := io.ReadAll(r.Body)
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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newPassword := new(NewPassword)
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err = json.Unmarshal(body, newPassword)
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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if newPassword.Password != newPassword.VerifyPassword {
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badRequest("password are not the same", w, r)
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return
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}
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err = database.ChangePassword(userId, []byte(newPassword.Password))
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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payload := &successMessage{
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Message: "Password changed",
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Timestamp: time.Now(),
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Status: 200,
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}
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ok(payload, w, r)
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}
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@@ -10,7 +10,7 @@ import (
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"net/http"
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"opensavecloudserver/authentication"
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"opensavecloudserver/config"
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"opensavecloudserver/database"
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"opensavecloudserver/upload"
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)
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type ContextKey string
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@@ -39,6 +39,7 @@ func Serve() {
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r.Route("/user", func(secureRouter chi.Router) {
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secureRouter.Use(authMiddleware)
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secureRouter.Get("/information", UserInformation)
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secureRouter.Post("/passwd", ChangePassword)
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})
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r.Route("/game", func(secureRouter chi.Router) {
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secureRouter.Use(authMiddleware)
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@@ -86,7 +87,7 @@ func uploadMiddleware(next http.Handler) http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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header := r.Header.Get("X-Upload-Key")
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if len(header) > 0 {
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if gameId, ok := database.CheckUploadToken(header); ok {
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if gameId, ok := upload.CheckUploadToken(header); ok {
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ctx := context.WithValue(r.Context(), GameIdKey, gameId)
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r = r.WithContext(ctx)
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next.ServeHTTP(w, r)
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133
upload/upload.go
Normal file
133
upload/upload.go
Normal file
@@ -0,0 +1,133 @@
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package upload
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import (
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"errors"
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"github.com/google/uuid"
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"io"
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"mime/multipart"
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"opensavecloudserver/config"
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"opensavecloudserver/database"
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"os"
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"path"
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"sync"
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"time"
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)
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var (
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locks map[int]GameUploadToken
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mu sync.Mutex
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)
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type GameUploadToken struct {
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GameId int `json:"-"`
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UploadToken string `json:"upload_token"`
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Expire time.Time `json:"expire"`
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}
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func init() {
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locks = make(map[int]GameUploadToken)
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go func() {
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for {
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time.Sleep(time.Minute)
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clearLocks()
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}
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}()
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}
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// AskForUpload Create a lock for upload a new revision of a game
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func AskForUpload(userId, gameId int) (*GameUploadToken, error) {
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mu.Lock()
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defer mu.Unlock()
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_, err := database.GameInfoById(userId, gameId)
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if err != nil {
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return nil, err
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}
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if _, ok := locks[gameId]; !ok {
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token := uuid.New()
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lock := GameUploadToken{
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GameId: gameId,
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UploadToken: token.String(),
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}
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locks[gameId] = lock
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return &lock, nil
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}
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return nil, errors.New("game already locked")
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}
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func CheckUploadToken(uploadToken string) (int, bool) {
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mu.Lock()
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defer mu.Unlock()
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for _, lock := range locks {
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if lock.UploadToken == uploadToken {
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return lock.GameId, true
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}
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}
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return -1, false
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}
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func UploadSave(file multipart.File, game *database.Game) error {
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filePath := path.Join(config.Path().Cache, string(rune(game.UserId)))
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if _, err := os.Stat(filePath); err != nil {
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err = os.Mkdir(filePath, 0766)
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if err != nil {
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return err
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}
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}
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filePath = path.Join(filePath, game.PathStorage)
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f, err := os.OpenFile(filePath, os.O_WRONLY|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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defer f.Close()
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_, err = io.Copy(f, file)
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if err != nil {
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return err
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}
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err = moveToStorage(filePath, game)
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if err != nil {
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return err
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}
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return nil
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}
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func moveToStorage(cachePath string, game *database.Game) error {
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filePath := path.Join(config.Path().Storage, string(rune(game.UserId)))
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if _, err := os.Stat(filePath); err != nil {
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err = os.Mkdir(filePath, 0766)
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if err != nil {
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return err
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}
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}
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filePath = path.Join(filePath, game.PathStorage)
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if _, err := os.Stat(filePath); err == nil {
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if err = os.Remove(filePath); err != nil {
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return err
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}
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}
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if err := os.Rename(cachePath, filePath); err != nil {
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return err
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}
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return nil
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}
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func UnlockGame(gameId int) {
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mu.Lock()
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defer mu.Unlock()
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delete(locks, gameId)
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}
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// clearLocks clear lock of zombi upload
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func clearLocks() {
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mu.Lock()
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defer mu.Unlock()
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now := time.Now()
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toUnlock := make([]int, 0)
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for gameId, lock := range locks {
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if lock.Expire.After(now) {
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toUnlock = append(toUnlock, gameId)
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}
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}
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for _, gameId := range toUnlock {
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delete(locks, gameId)
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}
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}
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Reference in New Issue
Block a user