Windows assets, check hash while upload
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19
build.sh
19
build.sh
@@ -1,6 +1,6 @@
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#!/bin/bash
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platforms=("windows/amd64" "windows/arm64" "darwin/amd64" "darwin/arm64" "linux/amd64" "linux/arm64")
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platforms=("windows/amd64" "linux/amd64" "linux/arm64" "linux/arm")
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if [[ -d "./build" ]]
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then
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@@ -8,7 +8,6 @@ then
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fi
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mkdir build
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cd build
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for platform in "${platforms[@]}"
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do
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@@ -16,9 +15,21 @@ do
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platform_split=(${platform//\// })
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GOOS=${platform_split[0]}
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GOARCH=${platform_split[1]}
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output_name='osc-'$GOOS'-'$GOARCH
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output_name='./build/osc-'$GOOS'-'$GOARCH
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if [ $GOOS = "windows" ]; then
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output_name+='.exe'
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go generate
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env GOAMD64=v3 GOOS=$GOOS GOARCH=$GOARCH CGO_ENABLED=1 go build -o $output_name -a
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else
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if [ $GOARCH = "arm" ]; then
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env GOARM=7 GOOS=$GOOS GOARCH=$GOARCH CGO_ENABLED=0 go build -o $output_name -a
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else
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if [ $GOARCH = "amd64" ]; then
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env GOAMD64=v3 GOOS=$GOOS GOARCH=$GOARCH CGO_ENABLED=0 go build -o $output_name -a
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else
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env GOOS=$GOOS GOARCH=$GOARCH CGO_ENABLED=0 go build -o $output_name -a
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fi
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fi
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fi
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env GOOS=$GOOS GOARCH=$GOARCH go build -o $output_name -a ../main.go
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done
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