Upload game save
This commit is contained in:
@@ -1,15 +1,20 @@
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package database
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import (
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"crypto/md5"
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"encoding/hex"
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"errors"
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"fmt"
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"github.com/google/uuid"
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"gorm.io/driver/mysql"
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"gorm.io/gorm"
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"gorm.io/gorm/logger"
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"io"
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"log"
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"mime/multipart"
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"opensavecloudserver/config"
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"os"
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"path"
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"sync"
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"time"
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)
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@@ -115,7 +120,7 @@ func CreateGame(userId int, name string) (*Game, error) {
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game := &Game{
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Name: name,
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Revision: 0,
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PathStorage: gameUUID.String(),
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PathStorage: gameUUID.String() + ".bin",
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UserId: userId,
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Available: false,
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}
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@@ -135,14 +140,74 @@ func AskForUpload(userId, gameId int) (*GameUploadToken, error) {
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}
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if _, ok := locks[gameId]; !ok {
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token := uuid.New()
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return &GameUploadToken{
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lock := GameUploadToken{
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GameId: gameId,
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UploadToken: token.String(),
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}, nil
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}
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locks[gameId] = lock
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return &lock, nil
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}
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return nil, errors.New("game already locked")
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}
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func CheckUploadToken(uploadToken string) (int, bool) {
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mu.Lock()
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defer mu.Unlock()
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for _, lock := range locks {
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if lock.UploadToken == uploadToken {
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return lock.GameId, true
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}
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}
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return -1, false
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}
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func UploadSave(file multipart.File, game *Game) error {
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filePath := path.Join(config.Path().Storage, game.PathStorage)
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f, err := os.OpenFile(filePath, os.O_WRONLY|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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defer f.Close()
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_, err = io.Copy(f, file)
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if err != nil {
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return err
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}
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return nil
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}
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func UpdateGameRevision(game *Game) error {
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filePath := path.Join(config.Path().Storage, game.PathStorage)
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file, err := os.Open(filePath)
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if err != nil {
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return err
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}
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defer file.Close()
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hash := md5.New()
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_, err = io.Copy(hash, file)
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if err != nil {
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return err
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}
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sum := hash.Sum(nil)
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game.Revision += 1
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if game.Hash == nil {
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game.Hash = new(string)
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}
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*game.Hash = hex.EncodeToString(sum)
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game.Available = true
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if game.LastUpdate == nil {
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game.LastUpdate = new(time.Time)
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}
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*game.LastUpdate = time.Now()
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return nil
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}
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func UnlockGame(gameId int) {
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mu.Lock()
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defer mu.Unlock()
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delete(locks, gameId)
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}
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// clearLocks clear lock of zombi upload
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func clearLocks() {
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mu.Lock()
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@@ -2,10 +2,13 @@ package server
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import (
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"encoding/json"
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"github.com/go-chi/chi/v5"
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"io"
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"log"
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"net/http"
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"opensavecloudserver/database"
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"strconv"
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"time"
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)
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type NewGameInfo struct {
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@@ -48,6 +51,27 @@ func CreateGame(w http.ResponseWriter, r *http.Request) {
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ok(game, w, r)
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}
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func GameInfoByID(w http.ResponseWriter, r *http.Request) {
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userId, err := userIdFromContext(r.Context())
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if err != nil {
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internalServerError(w, r)
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return
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}
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queryId := chi.URLParam(r, "id")
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id, err := strconv.Atoi(queryId)
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if err != nil {
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badRequest("Game ID missing or not an int", w, r)
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return
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}
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game, err := database.GameInfoById(userId, id)
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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ok(game, w, r)
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}
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func AskForUpload(w http.ResponseWriter, r *http.Request) {
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userId, err := userIdFromContext(r.Context())
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if err != nil {
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@@ -74,3 +98,47 @@ func AskForUpload(w http.ResponseWriter, r *http.Request) {
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}
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ok(token, w, r)
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}
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func UploadSave(w http.ResponseWriter, r *http.Request) {
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userId, err := userIdFromContext(r.Context())
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if err != nil {
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internalServerError(w, r)
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return
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}
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gameId, err := gameIdFromContext(r.Context())
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if err != nil {
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internalServerError(w, r)
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return
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}
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defer database.UnlockGame(gameId)
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game, err := database.GameInfoById(userId, gameId)
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if err != nil {
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internalServerError(w, r)
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return
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}
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file, _, err := r.FormFile("file")
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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defer file.Close()
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err = database.UploadSave(file, game)
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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err = database.UpdateGameRevision(game)
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if err != nil {
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internalServerError(w, r)
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log.Println(err)
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return
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}
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payload := &successMessage{
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Message: "Game uploaded",
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Timestamp: time.Now(),
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Status: 200,
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}
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ok(payload, w, r)
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}
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@@ -9,11 +9,15 @@ import (
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"net/http"
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"opensavecloudserver/authentication"
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"opensavecloudserver/config"
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"opensavecloudserver/database"
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)
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type ContextKey string
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const UserIdKey ContextKey = "userId"
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const (
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UserIdKey ContextKey = "userId"
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GameIdKey ContextKey = "gameId"
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)
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// Serve start the http server
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func Serve() {
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@@ -30,12 +34,18 @@ func Serve() {
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r.Route("/system", func(systemRouter chi.Router) {
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systemRouter.Get("/information", Information)
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})
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r.Group(func(secureRouter chi.Router) {
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r.Route("/game", func(secureRouter chi.Router) {
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secureRouter.Use(authMiddleware)
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secureRouter.Post("/game/create", CreateGame)
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secureRouter.Post("/game/upload/init", AskForUpload)
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secureRouter.Post("/create", CreateGame)
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secureRouter.Get("/{id}", GameInfoByID)
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secureRouter.Post("/upload/init", AskForUpload)
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secureRouter.Group(func(uploadRouter chi.Router) {
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uploadRouter.Use(uploadMiddleware)
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uploadRouter.Post("/upload", UploadSave)
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})
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})
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})
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})
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log.Println("Server is listening...")
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err := http.ListenAndServe(":8080", router)
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@@ -44,7 +54,7 @@ func Serve() {
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}
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}
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// authMiddleware filter the request
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// authMiddleware check the authentication token before accessing to the resource
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func authMiddleware(next http.Handler) http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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header := r.Header.Get("Authorization")
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@@ -63,6 +73,22 @@ func authMiddleware(next http.Handler) http.Handler {
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})
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}
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// uploadMiddleware check the upload key before allowing to upload a file
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func uploadMiddleware(next http.Handler) http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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header := r.Header.Get("X-Upload-Key")
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if len(header) > 0 {
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if gameId, ok := database.CheckUploadToken(header); ok {
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ctx := context.WithValue(r.Context(), GameIdKey, gameId)
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r = r.WithContext(ctx)
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next.ServeHTTP(w, r)
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return
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}
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}
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unauthorized(w, r)
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})
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}
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func userIdFromContext(ctx context.Context) (int, error) {
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if userId, ok := ctx.Value(UserIdKey).(int); ok {
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return userId, nil
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@@ -70,6 +96,13 @@ func userIdFromContext(ctx context.Context) (int, error) {
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return 0, errors.New("userId not found in context")
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}
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func gameIdFromContext(ctx context.Context) (int, error) {
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if gameId, ok := ctx.Value(GameIdKey).(int); ok {
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return gameId, nil
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}
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return 0, errors.New("gameId not found in context")
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}
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func recovery(next http.Handler) http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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defer func() {
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