package server import ( "net/http" ) // createSaveEntryHandler create a game entry to the database func (s *HTTPServer) createSaveEntryHandler(w http.ResponseWriter, r *http.Request) { // TODO } // saveInformationHandler get the game save information from the database func (s *HTTPServer) saveInformationHandler(w http.ResponseWriter, r *http.Request) { // TODO } // allUserSavesInformationHandler all game saves information for a user func (s *HTTPServer) allUserSavesInformationHandler(w http.ResponseWriter, r *http.Request) { // TODO } // uploadDataHandler upload the game save archive to the storage folder func (s *HTTPServer) uploadDataHandler(w http.ResponseWriter, r *http.Request) { // TODO } // downloadDataHandler send the game save archive to the client func (s *HTTPServer) downloadDataHandler(w http.ResponseWriter, r *http.Request) { // TODO } func (s *HTTPServer) currentUserHandler(w http.ResponseWriter, r *http.Request) { // TODO } func (s *HTTPServer) updateCurrentUserPasswordHandler(w http.ResponseWriter, r *http.Request) { // TODO } func (s *HTTPServer) deleteSave(w http.ResponseWriter, r *http.Request) { // TODO }