Files
open-save-cloud-server/server/data.go
Aurélie Delhaie 5ed0cfa837 Admin endpoints
2022-06-14 20:34:55 +02:00

324 lines
6.7 KiB
Go

package server
import (
"encoding/json"
"github.com/go-chi/chi/v5"
"io"
"log"
"mime/multipart"
"net/http"
"opensavecloudserver/config"
"opensavecloudserver/database"
"opensavecloudserver/upload"
"os"
"path/filepath"
"strconv"
"time"
"unicode/utf8"
)
type NewGameInfo struct {
Name string `json:"name"`
}
type UploadGameInfo struct {
GameId int `json:"game_id"`
}
type LockError struct {
Message string `json:"message"`
}
type NewPassword struct {
Password string `json:"password"`
VerifyPassword string `json:"verify_password"`
}
// CreateGame create a game entry to the database
func CreateGame(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameInfo := new(NewGameInfo)
err = json.Unmarshal(body, gameInfo)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
game, err := database.CreateGame(userId, gameInfo.Name)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(game, w, r)
}
// GameInfoByID get the game save information from the database
func GameInfoByID(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
queryId := chi.URLParam(r, "id")
id, err := strconv.Atoi(queryId)
if err != nil {
badRequest("Game ID missing or not an int", w, r)
log.Println(err)
return
}
game, err := database.GameInfoById(userId, id)
if err != nil {
notFound(err.Error(), w, r)
log.Println(err)
return
}
ok(game, w, r)
}
// AllGamesInformation all game saves information for a user
func AllGamesInformation(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
games, err := database.GameInfosByUserId(userId)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(games, w, r)
}
// AskForUpload check if the game save is not lock, then lock it and generate a token
func AskForUpload(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameInfo := new(UploadGameInfo)
err = json.Unmarshal(body, gameInfo)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
token, err := upload.AskForUpload(userId, gameInfo.GameId)
if err != nil {
ok(LockError{Message: err.Error()}, w, r)
return
}
ok(token, w, r)
}
// UploadSave upload the game save archive to the storage folder
func UploadSave(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameId, err := gameIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer upload.UnlockGame(gameId)
hash := r.Header.Get("X-Game-Save-Hash")
if utf8.RuneCountInString(hash) == 0 {
badRequest("The header X-Game-Save-Hash is missing", w, r)
return
}
game, err := database.GameInfoById(userId, gameId)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
file, _, err := r.FormFile("file")
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer func(file multipart.File) {
err := file.Close()
if err != nil {
log.Println(err)
}
}(file)
err = upload.ProcessFile(file, game)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
err = database.UpdateGameRevision(game, hash)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
payload := &successMessage{
Message: "Game uploaded",
Timestamp: time.Now(),
Status: 200,
}
ok(payload, w, r)
}
// Download send the game save archive to the client
func Download(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameId, err := gameIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer upload.UnlockGame(gameId)
game, err := database.GameInfoById(userId, gameId)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
savePath := filepath.Join(config.Path().Storage, strconv.Itoa(userId), game.PathStorage)
if _, err := os.Stat(savePath); err == nil {
file, err := os.Open(savePath)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer func(file *os.File) {
err := file.Close()
if err != nil {
log.Println(err)
}
}(file)
_, err = io.Copy(w, file)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
} else {
http.NotFound(w, r)
}
}
func UserInformation(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
user, err := database.UserById(userId)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(user, w, r)
}
func ChangePassword(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
newPassword := new(NewPassword)
err = json.Unmarshal(body, newPassword)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
if newPassword.Password != newPassword.VerifyPassword {
badRequest("password are not the same", w, r)
return
}
err = database.ChangePassword(userId, []byte(newPassword.Password))
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
payload := &successMessage{
Message: "Password changed",
Timestamp: time.Now(),
Status: 200,
}
ok(payload, w, r)
}
func RemoveGame(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
queryId := chi.URLParam(r, "id")
id, err := strconv.Atoi(queryId)
if err != nil {
badRequest("Game ID missing or not an int", w, r)
log.Println(err)
return
}
game, err := database.GameInfoById(userId, id)
if err != nil {
notFound(err.Error(), w, r)
log.Println(err)
return
}
err = upload.RemoveGame(userId, game)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(game, w, r)
}