Files
open-save-cloud-server/server/data.go
2022-05-08 14:48:51 +02:00

77 lines
1.4 KiB
Go

package server
import (
"encoding/json"
"io"
"log"
"net/http"
"opensavecloudserver/database"
)
type NewGameInfo struct {
Name string `json:"name"`
}
type UploadGameInfo struct {
GameId int `json:"game_id"`
}
type LockError struct {
Message string `json:"message"`
}
func CreateGame(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameInfo := new(NewGameInfo)
err = json.Unmarshal(body, gameInfo)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
game, err := database.CreateGame(userId, gameInfo.Name)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(game, w, r)
}
func AskForUpload(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameInfo := new(UploadGameInfo)
err = json.Unmarshal(body, gameInfo)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
token, err := database.AskForUpload(userId, gameInfo.GameId)
if err != nil {
ok(LockError{Message: err.Error()}, w, r)
return
}
ok(token, w, r)
}