Files
open-save-cloud-server/server/data.go
Aurélie Delhaie e3c2068ae9 Download file
2022-05-22 21:55:55 +02:00

196 lines
3.8 KiB
Go

package server
import (
"encoding/json"
"github.com/go-chi/chi/v5"
"io"
"log"
"net/http"
"opensavecloudserver/config"
"opensavecloudserver/database"
"os"
"path/filepath"
"strconv"
"time"
)
type NewGameInfo struct {
Name string `json:"name"`
}
type UploadGameInfo struct {
GameId int `json:"game_id"`
}
type LockError struct {
Message string `json:"message"`
}
func CreateGame(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameInfo := new(NewGameInfo)
err = json.Unmarshal(body, gameInfo)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
game, err := database.CreateGame(userId, gameInfo.Name)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(game, w, r)
}
func GameInfoByID(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
queryId := chi.URLParam(r, "id")
id, err := strconv.Atoi(queryId)
if err != nil {
badRequest("Game ID missing or not an int", w, r)
log.Println(err)
return
}
game, err := database.GameInfoById(userId, id)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
ok(game, w, r)
}
func AskForUpload(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
body, err := io.ReadAll(r.Body)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameInfo := new(UploadGameInfo)
err = json.Unmarshal(body, gameInfo)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
token, err := database.AskForUpload(userId, gameInfo.GameId)
if err != nil {
ok(LockError{Message: err.Error()}, w, r)
return
}
ok(token, w, r)
}
func UploadSave(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameId, err := gameIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer database.UnlockGame(gameId)
game, err := database.GameInfoById(userId, gameId)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
file, _, err := r.FormFile("file")
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer file.Close()
err = database.UploadSave(file, game)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
err = database.UpdateGameRevision(game)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
payload := &successMessage{
Message: "Game uploaded",
Timestamp: time.Now(),
Status: 200,
}
ok(payload, w, r)
}
func Download(w http.ResponseWriter, r *http.Request) {
userId, err := userIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
gameId, err := gameIdFromContext(r.Context())
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer database.UnlockGame(gameId)
game, err := database.GameInfoById(userId, gameId)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
savePath := filepath.Join(config.Path().Storage, game.PathStorage)
if _, err := os.Stat(savePath); err == nil {
file, err := os.Open(savePath)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
defer file.Close()
_, err = io.Copy(w, file)
if err != nil {
internalServerError(w, r)
log.Println(err)
return
}
} else {
http.NotFound(w, r)
}
}