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CloudSave

The software is still in alpha.

A client/server that allows unsynchronized games (such as emulators, old games, etc.) to be kept up to date on multiple computers.

Build

You need go1.24

After downloading the go toolchain, just run the script ./build.sh

Usage

Server

The server needs an empty directory. After creating this directory, you need to make a file that contains your credential. The format is "username:password". The server only understand bcrypt password hash for now.

e.g.:

test:$2y$10$uULsuyROe3LVdTzFoBH7HO0zhvyKp6CX2FDNl7quXMFYqzitU0kc.

To generate bcrypt password, I recommand hash_utils, which is offline and secure

The default path to this directory is /var/lib/cloudsave, this can be changed with the -document-root argument

Client

Register a game

You can register a game with the verb add

cloudsave add /home/user/gamedata

You can also change the name of the registration and add a remote

cloudsave add -name "My Game" -remote "http://localhost:8080" /home/user/gamedata

Make an archive of the current state

This is a command line tool, it cannot auto detect changes. Run this command to start the scan, if needed, the tool will create a new archive

cloudsave scan

Send everything on the server

This will pull and push data to the server.

Note: If multiple computers are pushing to this server, a conflict may be generated. If so, the tool will ask for the version to keep

cloudsave sync
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Readme MIT 512 KiB
0.0.4d Latest
2025-09-02 19:31:27 +02:00
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