2025-08-06 23:45:13 +02:00
2025-07-30 15:14:01 +02:00
2025-08-06 23:17:29 +02:00
2025-08-06 14:05:29 +02:00
2025-08-06 14:05:29 +02:00
2025-08-06 23:41:38 +02:00
2025-07-30 15:14:01 +02:00
2025-07-30 15:14:01 +02:00
2025-08-06 23:45:13 +02:00

CloudSave

The software is still in alpha.

A client/server for keeping not synced games (like emulator, old games...) up-to-date using multiple computers

Build

You need go1.24

After downloading the go toolchain, just run the script ./build.sh

Usage

Server

The server needs an empty directory. After creating this directory, you need to make a file that contains your credential. The format is "username:password". The server only understand bcrypt password hash for now.

e.g.:

test:$2y$10$uULsuyROe3LVdTzFoBH7HO0zhvyKp6CX2FDNl7quXMFYqzitU0kc.

The default path to this directory is /var/lib/cloudsave, this can be changed with the -config argument

Client

Register a game

You can register a game with the verb add

cloudsave add /home/user/gamedata

You can also change the name of the registration and add a remote

cloudsave add -name "My Game" -remote "http://localhost:8080" /home/user/gamedata

Make an archive of the current state

This is a command line tool, it cannot auto detect changes. Run this command to start the scan, if needed, the tool will create a new archive

cloudsave scan

Send everythings on the server

This will pull and push data to the server.

Note: If multiple computers are pushing to this server, a conflict may be generated. If so, the tool will ask for the version to keep

cloudsave sync
Description
No description provided
Readme MIT 512 KiB
0.0.4d Latest
2025-09-02 19:31:27 +02:00
Languages
Go 91%
HTML 5.6%
Shell 3.4%