43 lines
1.1 KiB
Go
43 lines
1.1 KiB
Go
package server
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import (
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"net/http"
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)
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// createSaveEntryHandler create a game entry to the database
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func (s *HTTPServer) createSaveEntryHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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// saveInformationHandler get the game save information from the database
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func (s *HTTPServer) saveInformationHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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// allUserSavesInformationHandler all game saves information for a user
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func (s *HTTPServer) allUserSavesInformationHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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// uploadDataHandler upload the game save archive to the storage folder
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func (s *HTTPServer) uploadDataHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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// downloadDataHandler send the game save archive to the client
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func (s *HTTPServer) downloadDataHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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func (s *HTTPServer) currentUserHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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func (s *HTTPServer) updateCurrentUserPasswordHandler(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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func (s *HTTPServer) deleteSave(w http.ResponseWriter, r *http.Request) {
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// TODO
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}
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